Am 27.02.20 um 11:26 schrieb Nirmoy:
On 2/27/20 11:08 AM, Christian König wrote:
scheds = adev->sdma.sdma_sched;
@@ -502,6 +507,24 @@ struct dma_fence *amdgpu_ctx_get_fence(struct
amdgpu_ctx *ctx,
return fence;
}
+static void amdgpu_ctx_hw_priority_override(struct amdgpu_ctx *ctx,
+ const u32 hw_ip,
+ enum drm_sched_priority priority)
+{
+ int i;
+
+ for (i = 0; i < amdgpu_ctx_num_entities[hw_ip]; ++i) {
+ if (!ctx->entities[hw_ip][i])
+ continue;
+
+ /* TODO what happens with prev scheduled jobs */
If we do it right, that should be unproblematic.
The entity changes the rq/scheduler it submits stuff to only when it
is idle, e.g. no jobs on the hardware nor software queue.
So changing the priority when there is still work should be ok
because it won't take effect until the entity is idle.
Thanks clarifying that.
Can of course be that userspace then wonders why the new priority
doesn't take effect. But when you shoot yourself into the foot it is
supposed to hurt, doesn't it?
:D
+ drm_sched_entity_destroy(&ctx->entities[hw_ip][i]->entity);
+ amdgpu_ctx_fini_entity(ctx->entities[hw_ip][i]);
+
+ amdgpu_ctx_init_entity(ctx, AMDGPU_HW_IP_COMPUTE, i);
Well, that is most likely NOT the right way of doing it :) Destroying
the entity with fini and reinit might cause quite a bunch of problems.
Could be that this works as well, but I would rather just assign
sched_list and num_sched_list.
How about doing that with a new function like
drm_sched_entity_modify_sched() ?
Yes, sounds like the sanest thing to as well.
Christian.
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