Ping? On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@xxxxxxxxx> wrote: > > Removing this causes hangs in some games, so re-add it, but add > a timeout so we don't hang while switching flip types. > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266 > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 > Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> > --- > .../drm/amd/display/dc/dcn20/dcn20_hwseq.c | 19 +++++++++++++++++++ > 1 file changed, 19 insertions(+) > > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c > index 0046a099c9e9..120e62c5193c 100644 > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock( > if (pipe->plane_state != NULL) > flip_immediate = pipe->plane_state->flip_immediate; > > + if (flip_immediate && lock) { > + const int TIMEOUT_FOR_FLIP_PENDING = 100000; > + int i; > + > + for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) { > + if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) > + break; > + udelay(1); > + } > + > + if (pipe->bottom_pipe != NULL) { > + for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) { > + if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp)) > + break; > + udelay(1); > + } > + } > + } > + > /* In flip immediate and pipe splitting case, we need to use GSL > * for synchronization. Only do setup on locking and on flip type change. > */ > -- > 2.23.0 > _______________________________________________ amd-gfx mailing list amd-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/amd-gfx