This reverts commit 617089d5837a3aa4167a9c4afb34929e0d52805d. This causes hangs in some games. Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266 Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> --- drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c index 0046a099c9e9..9b4488ef27d1 100644 --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c @@ -1033,6 +1033,17 @@ void dcn20_pipe_control_lock( if (pipe->plane_state != NULL) flip_immediate = pipe->plane_state->flip_immediate; + if (flip_immediate && lock) { + while (pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) { + udelay(1); + } + + if (pipe->bottom_pipe != NULL) + while (pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp)) { + udelay(1); + } + } + /* In flip immediate and pipe splitting case, we need to use GSL * for synchronization. Only do setup on locking and on flip type change. */ -- 2.23.0 _______________________________________________ amd-gfx mailing list amd-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/amd-gfx