Re: [PATCH v5 4/6] drm/sched: Keep s_fence->parent pointer

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+Monk to response this patch.


在 2019/4/18 23:00, Andrey Grodzovsky 写道:
> For later driver's reference to see if the fence is signaled.
>
> v2: Move parent fence put to resubmit jobs.
>
> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
> Reviewed-by: Christian König <christian.koenig@xxxxxxx>
> ---
>   drivers/gpu/drm/scheduler/sched_main.c | 11 +++++++++--
>   1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 7816de7..03e6bd8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -375,8 +375,6 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>   		if (s_job->s_fence->parent &&
>   		    dma_fence_remove_callback(s_job->s_fence->parent,
>   					      &s_job->cb)) {
> -			dma_fence_put(s_job->s_fence->parent);
> -			s_job->s_fence->parent = NULL;

I vaguely remember Monk set parent to be NULL to avoiod potiential free 
problem after callback removal.


-David


>   			atomic_dec(&sched->hw_rq_count);
>   		} else {
>   			/*
> @@ -403,6 +401,14 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>   				sched->ops->free_job(s_job);
>   		}
>   	}
> +
> +	/*
> +	 * Stop pending timer in flight as we rearm it in  drm_sched_start. This
> +	 * avoids the pending timeout work in progress to fire right away after
> +	 * this TDR finished and before the newly restarted jobs had a
> +	 * chance to complete.
> +	 */
> +	cancel_delayed_work(&sched->work_tdr);
>   }
>   
>   EXPORT_SYMBOL(drm_sched_stop);
> @@ -477,6 +483,7 @@ void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
>   		if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
>   			dma_fence_set_error(&s_fence->finished, -ECANCELED);
>   
> +		dma_fence_put(s_job->s_fence->parent);
>   		s_job->s_fence->parent = sched->ops->run_job(s_job);
>   	}
>   }
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