On 11/8/18 1:29 AM, Alex Deucher wrote:
Use page queue 0 rather than 1 to avoid contention with GPUVM updates using page queue 0. Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx>
A little confuse, I thought we were going to use page queue(in any instance) for PT update,
gfx ring for general sdma jobs. Any missing? Regards, Jerry
--- drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c b/drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c index 4b5b47dd2f4c..44c16a5c5428 100644 --- a/drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c +++ b/drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c @@ -2062,7 +2062,8 @@ static void sdma_v4_0_set_buffer_funcs(struct amdgpu_device *adev) { adev->mman.buffer_funcs = &sdma_v4_0_buffer_funcs; if (adev->sdma.has_page_queue) - adev->mman.buffer_funcs_ring = &adev->sdma.instance[0].page; + /* use page queue 1 since page queue 0 will be used for VM updates */ + adev->mman.buffer_funcs_ring = &adev->sdma.instance[1].page; else adev->mman.buffer_funcs_ring = &adev->sdma.instance[0].ring; }
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