Hi Christian For scenario: Bad Job (hang, vmid1) -->Job A (context 10, explicit dep for Job B, vmid2) --> Job B(context 10, vmid2) --> Job C (context 11, vmid3) Assume "job_hang_limit" is 0, and assume "sched_hw_submission" is 4, I give a second thought on the logic after GPU reset: 1) the bad Job would be set guilty and skipped by scheduler, 2) the first re-submitted job (Job A) would be forced with a pipeline-sync, 3) the first re-submitted job (Job A) would be forced with a vm-flush, and later its VMID's "current_gpu_reset_count" is updated to "adev->gpu_reset_count" 4) the second re-submitted job (Job B, assume it was from the same context of Job A, share the same page table/process, and no vm_update needed ) would not be forced with a pipeline-sync, and neither a vm-flush ... Thus for Job B if it has an explicit dep on Job A, this explicit dep would get lost and there will be no pipeline sync inserted prior to Job B ... Do you think that's a possible corner case ? /Monk -----Original Message----- From: Koenig, Christian Sent: Monday, November 5, 2018 3:48 PM To: Liu, Monk <Monk.Liu@xxxxxxx>; amd-gfx@xxxxxxxxxxxxxxxxxxxxx; Zhou, David(ChunMing) <David1.Zhou@xxxxxxx> Subject: Re: [PATCH 2/3] drm/amdgpu: drop the sched_sync Am 05.11.18 um 08:24 schrieb Liu, Monk: >> David Zhou had an use case which saw a >10% performance drop the last time he tried it. > I really don't believe that, because if you insert a WAIT_MEM on an already signaled fence, it only cost GPU couple clocks to move on, right ? no reason to slow down up to 10% ... with 3dmark vulkan version test, the performance is barely different ... with my patch applied ... Why do you think that we insert a WAIT_MEM on an already signaled fence? The pipeline sync always wait for the last fence value (because we can't handle wraparounds in PM4). So you have a pipeline sync when you don't need one and that is really really bad for things shared between processes, e.g. X/Wayland and it's clients. I also expects that this doesn't effect 3dmark at all, but everything which runs in a window which is composed by X could be slowed down massively. David do you remember which use case was affected when you tried to drop this optimization? >> When a reset happens we flush the VMIDs when re-submitting the jobs to the rings and while doing so we also always do a pipeline sync. > I will check that point in my branch, I didn't use drm-next, maybe > there is gap in this part We had that logic for a very long time now, but we recently simplified it. Could be that there was a bug introduced doing so. Maybe we should add a specific flag to run_job() to note that we are re-running a job and then always add VM flushes/pipeline syncs? But my main question is why do you see any issues with quark? That is a workaround for an issue for Vulkan sync handling and should only surface when a specific test is run many many times. Regards, Christian. > > /Monk > -----Original Message----- > From: Koenig, Christian > Sent: Monday, November 5, 2018 3:02 AM > To: Liu, Monk <Monk.Liu@xxxxxxx>; amd-gfx@xxxxxxxxxxxxxxxxxxxxx > Subject: Re: [PATCH 2/3] drm/amdgpu: drop the sched_sync > >> Can you tell me which game/benchmark will have performance drop with this fix by your understanding ? > When you sync between submission things like composing X windows are slowed down massively. > > David Zhou had an use case which saw a >10% performance drop the last time he tried it. > >> The problem I hit is during the massive stress test against >> multi-process + quark , if the quark process hang the engine while there is another two job following the bad job, After the TDR these two job will lose the explicit and the pipeline-sync was also lost. > Well that is really strange. This workaround is only for a very specific Vulkan CTS test which we are still not 100% sure is actually valid. > > When a reset happens we flush the VMIDs when re-submitting the jobs to the rings and while doing so we also always do a pipeline sync. > > So you should never ever run into any issues in quark with that, even when we completely disable this workaround. > > Regards, > Christian. > > Am 04.11.18 um 01:48 schrieb Liu, Monk: >>> NAK, that would result in a severe performance drop. >>> We need the fence here to determine if we actually need to do the pipeline sync or not. >>> E.g. the explicit requested fence could already be signaled. >> For the performance issue, only insert a WAIT_REG_MEM on GFX/compute ring *doesn't* give the "severe" drop (it's mimic in fact) ... At least I didn't observe any performance drop with 3dmark benchmark (also tested vulkan CTS), Can you tell me which game/benchmark will have performance drop with this fix by your understanding ? let me check it . >> >> The problem I hit is during the massive stress test against >> multi-process + quark , if the quark process hang the engine while there is another two job following the bad job, After the TDR these two job will lose the explicit and the pipeline-sync was also lost. >> >> >> BTW: for original logic, the pipeline sync have another corner case: >> Assume JobC depend on JobA with explicit flag, and there is jobB inserted in ring: >> >> jobA -> jobB -> (pipe sync)JobC >> >> if JobA really cost a lot of time to finish, in the >> amdgpu_ib_schedule() stage you will insert a pipeline sync for JobC against its explicit dependency which is JobA, but there is a JobB between A and C and the pipeline sync of before JobC will wrongly wait on the JobB ... >> >> while it is not a big issue but obviously not necessary: C have no >> relation with B >> >> /Monk >> >> >> >> -----Original Message----- >> From: Christian König <ckoenig.leichtzumerken@xxxxxxxxx> >> Sent: Sunday, November 4, 2018 3:50 AM >> To: Liu, Monk <Monk.Liu@xxxxxxx>; amd-gfx@xxxxxxxxxxxxxxxxxxxxx >> Subject: Re: [PATCH 2/3] drm/amdgpu: drop the sched_sync >> >> Am 03.11.18 um 06:33 schrieb Monk Liu: >>> Reasons to drop it: >>> >>> 1) simplify the code: just introduce field member "need_pipe_sync" >>> for job is good enough to tell if the explicit dependency fence need >>> followed by a pipeline sync. >>> >>> 2) after GPU_recover the explicit fence from sched_syn will not come >>> back so the required pipeline_sync following it is missed, consider >>> scenario below: >>>> now on ring buffer: >>> Job-A -> pipe_sync -> Job-B >>>> TDR occured on Job-A, and after GPU recover: >>>> now on ring buffer: >>> Job-A -> Job-B >>> >>> because the fence from sched_sync is used and freed after >>> ib_schedule in first time, it will never come back, with this patch >>> this issue could be avoided. >> NAK, that would result in a severe performance drop. >> >> We need the fence here to determine if we actually need to do the pipeline sync or not. >> >> E.g. the explicit requested fence could already be signaled. >> >> Christian. >> >>> Signed-off-by: Monk Liu <Monk.Liu@xxxxxxx> >>> --- >>> drivers/gpu/drm/amd/amdgpu/amdgpu_ib.c | 16 ++++++---------- >>> drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 14 +++----------- >>> drivers/gpu/drm/amd/amdgpu/amdgpu_job.h | 3 +-- >>> 3 files changed, 10 insertions(+), 23 deletions(-) >>> >>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ib.c >>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ib.c >>> index c48207b3..ac7d2da 100644 >>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ib.c >>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ib.c >>> @@ -122,7 +122,6 @@ int amdgpu_ib_schedule(struct amdgpu_ring *ring, unsigned num_ibs, >>> { >>> struct amdgpu_device *adev = ring->adev; >>> struct amdgpu_ib *ib = &ibs[0]; >>> - struct dma_fence *tmp = NULL; >>> bool skip_preamble, need_ctx_switch; >>> unsigned patch_offset = ~0; >>> struct amdgpu_vm *vm; >>> @@ -166,16 +165,13 @@ int amdgpu_ib_schedule(struct amdgpu_ring *ring, unsigned num_ibs, >>> } >>> >>> need_ctx_switch = ring->current_ctx != fence_ctx; >>> - if (ring->funcs->emit_pipeline_sync && job && >>> - ((tmp = amdgpu_sync_get_fence(&job->sched_sync, NULL)) || >>> - (amdgpu_sriov_vf(adev) && need_ctx_switch) || >>> - amdgpu_vm_need_pipeline_sync(ring, job))) { >>> - need_pipe_sync = true; >>> >>> - if (tmp) >>> - trace_amdgpu_ib_pipe_sync(job, tmp); >>> - >>> - dma_fence_put(tmp); >>> + if (ring->funcs->emit_pipeline_sync && job) { >>> + if ((need_ctx_switch && amdgpu_sriov_vf(adev)) || >>> + amdgpu_vm_need_pipeline_sync(ring, job)) >>> + need_pipe_sync = true; >>> + else if (job->need_pipe_sync) >>> + need_pipe_sync = true; >>> } >>> >>> if (ring->funcs->insert_start) >>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c >>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c >>> index 1d71f8c..dae997d 100644 >>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c >>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c >>> @@ -71,7 +71,6 @@ int amdgpu_job_alloc(struct amdgpu_device *adev, unsigned num_ibs, >>> (*job)->num_ibs = num_ibs; >>> >>> amdgpu_sync_create(&(*job)->sync); >>> - amdgpu_sync_create(&(*job)->sched_sync); >>> (*job)->vram_lost_counter = atomic_read(&adev->vram_lost_counter); >>> (*job)->vm_pd_addr = AMDGPU_BO_INVALID_OFFSET; >>> >>> @@ -117,7 +116,6 @@ static void amdgpu_job_free_cb(struct drm_sched_job *s_job) >>> amdgpu_ring_priority_put(ring, s_job->s_priority); >>> dma_fence_put(job->fence); >>> amdgpu_sync_free(&job->sync); >>> - amdgpu_sync_free(&job->sched_sync); >>> kfree(job); >>> } >>> >>> @@ -127,7 +125,6 @@ void amdgpu_job_free(struct amdgpu_job *job) >>> >>> dma_fence_put(job->fence); >>> amdgpu_sync_free(&job->sync); >>> - amdgpu_sync_free(&job->sched_sync); >>> kfree(job); >>> } >>> >>> @@ -182,14 +179,9 @@ static struct dma_fence *amdgpu_job_dependency(struct drm_sched_job *sched_job, >>> bool need_pipe_sync = false; >>> int r; >>> >>> - fence = amdgpu_sync_get_fence(&job->sync, &need_pipe_sync); >>> - if (fence && need_pipe_sync) { >>> - if (drm_sched_dependency_optimized(fence, s_entity)) { >>> - r = amdgpu_sync_fence(ring->adev, &job->sched_sync, >>> - fence, false); >>> - if (r) >>> - DRM_ERROR("Error adding fence (%d)\n", r); >>> - } >>> + if (fence && need_pipe_sync && drm_sched_dependency_optimized(fence, s_entity)) { >>> + trace_amdgpu_ib_pipe_sync(job, fence); >>> + job->need_pipe_sync = true; >>> } >>> >>> while (fence == NULL && vm && !job->vmid) { diff --git >>> a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.h >>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.h >>> index e1b46a6..c1d00f0 100644 >>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.h >>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.h >>> @@ -41,7 +41,6 @@ struct amdgpu_job { >>> struct drm_sched_job base; >>> struct amdgpu_vm *vm; >>> struct amdgpu_sync sync; >>> - struct amdgpu_sync sched_sync; >>> struct amdgpu_ib *ibs; >>> struct dma_fence *fence; /* the hw fence */ >>> uint32_t preamble_status; >>> @@ -59,7 +58,7 @@ struct amdgpu_job { >>> /* user fence handling */ >>> uint64_t uf_addr; >>> uint64_t uf_sequence; >>> - >>> + bool need_pipe_sync; /* require a pipeline sync for this job */ >>> }; >>> >>> int amdgpu_job_alloc(struct amdgpu_device *adev, unsigned >>> num_ibs, _______________________________________________ amd-gfx mailing list amd-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/amd-gfx