To check rq pointer before adding entity into it. That avoids NULL pointer access in some case. v2: move the check to caller Suggested-by: Christian König <christian.koenig at amd.com> Signed-off-by: Junwei Zhang <Jerry.Zhang at amd.com> --- drivers/gpu/drm/scheduler/gpu_scheduler.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c b/drivers/gpu/drm/scheduler/gpu_scheduler.c index 16bf446..dac71e3 100644 --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c @@ -547,6 +547,11 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job, if (first) { /* Add the entity to the run queue */ spin_lock(&entity->rq_lock); + if (!entity->rq) { + DRM_ERROR("Trying to push to a killed entity\n"); + spin_unlock(&entity->rq_lock); + return; + } drm_sched_rq_add_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); drm_sched_wakeup(sched); -- 1.9.1