Reviewed-by: James Zhu <James.Zhu at amd.com> On 2018-05-17 06:36 PM, Alex Deucher wrote: > Current multi-UVD hardware uses a single clock and power source > so handle all instances in the idle handler. > > Signed-off-by: Alex Deucher <alexander.deucher at amd.com> > --- > drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c | 6 +++++- > 1 file changed, 5 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c > index 0772680371a1..be2917c6698e 100644 > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c > @@ -1146,7 +1146,11 @@ static void amdgpu_uvd_idle_work_handler(struct work_struct *work) > { > struct amdgpu_device *adev = > container_of(work, struct amdgpu_device, uvd.inst->idle_work.work); > - unsigned fences = amdgpu_fence_count_emitted(&adev->uvd.inst->ring); > + unsigned fences = 0, i; > + > + for (i = 0; i < adev->uvd.num_uvd_inst; ++i) { > + fences += amdgpu_fence_count_emitted(&adev->uvd.inst[i].ring); > + } > > if (fences == 0) { > if (adev->pm.dpm_enabled) {