Current multi-UVD hardware uses a single clock and power source so handle all instances in the idle handler. Signed-off-by: Alex Deucher <alexander.deucher at amd.com> --- drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c index 0772680371a1..be2917c6698e 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c @@ -1146,7 +1146,11 @@ static void amdgpu_uvd_idle_work_handler(struct work_struct *work) { struct amdgpu_device *adev = container_of(work, struct amdgpu_device, uvd.inst->idle_work.work); - unsigned fences = amdgpu_fence_count_emitted(&adev->uvd.inst->ring); + unsigned fences = 0, i; + + for (i = 0; i < adev->uvd.num_uvd_inst; ++i) { + fences += amdgpu_fence_count_emitted(&adev->uvd.inst[i].ring); + } if (fences == 0) { if (adev->pm.dpm_enabled) { -- 2.13.6