[PATCH 1/4] dma-buf: add optional invalidate_mappings callback

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On Tue, Mar 13, 2018 at 04:52:02PM +0100, Christian König wrote:
> Am 13.03.2018 um 16:17 schrieb Daniel Vetter:
> > [SNIP]
> > > > I think a helper which both unmaps _and_ waits for all the fences to clear
> > > > would be best, with some guarantees that it'll either fail or all the
> > > > mappings _will_ be gone. The locking for that one will be hilarious, since
> > > > we need to figure out dmabuf->lock vs. the reservation. I kinda prefer we
> > > > throw away the dmabuf->lock and superseed it entirely by the reservation
> > > > lock.
> > > Big NAK on that. The whole API is asynchronously, e.g. we never block for
> > > any operation to finish.
> > > 
> > > Otherwise you run into big trouble with cross device GPU resets and stuff
> > > like that.
> > But how will the unmapping work then? You can't throw the sg list away
> > before the dma stopped. The dma only stops once the fence is signalled.
> > The importer can't call dma_buf_detach because the reservation lock is
> > hogged already by the exporter trying to unmap everything.
> > 
> > How is this supposed to work?
> 
> Even after invalidation the sg list stays alive until it is explicitly
> destroyed by the importer using dma_buf_unmap_attachment() which in turn is
> only allowed after all fences have signaled.
> 
> The implementation is in ttm_bo_pipeline_gutting(), basically we use the
> same functionality as for pipelined moves/evictions which hangs the old
> backing store on a dummy object and destroys it after all fences signaled.
> 
> While the old sg list is still about to be destroyed the importer can
> request a new sg list for the new location of the DMA-buf using
> dma_buf_map_attachment(). This new location becomes valid after the move
> fence in the reservation object is signaled.
> 
> So from the CPU point of view multiple sg list could exists at the same time
> which allows us to have a seamless transition from the old to the new
> location from the GPU point of view.

Ok, so plan is to support fully pipeline moves and everything, with the
old sg tables lazily cleaned up. I was thinking more about evicting stuff
and throwing it out, where there's not going to be any new sg list but the
object is going to be swapped out.

I think some state flow charts (we can do SVG or DOT) in the kerneldoc
would be sweet.

> > Re GPU might cause a deadlock: Isn't that already a problem if you hold
> > reservations of buffers used on other gpus, which want those reservations
> > to complete the gpu reset, but that gpu reset blocks some fence that the
> > reservation holder is waiting for?
> 
> Correct, that's why amdgpu and TTM tries quite hard to never wait for a
> fence while a reservation object is locked.

We might have a fairly huge mismatch of expectations here :-/

> The only use case I haven't fixed so far is reaping deleted object during
> eviction, but that is only a matter of my free time to fix it.

Yeah, this is the hard one.

In general the assumption is that dma_fence will get signalled no matter
what you're doing, assuming the only thing you need is to not block
interrupts. The i915 gpu reset logic to make that work is a bit a work of
art ...

If we expect amdgpu and i915 to cooperate with shared buffers I guess one
has to give in. No idea how to do that best.

> > We have tons of fun with deadlocks against GPU resets, and loooooots of
> > testcases, and I kinda get the impression amdgpu is throwing a lot of
> > issues under the rug through trylock tricks that shut up lockdep, but
> > don't fix much really.
> 
> Hui? Why do you think that? The only trylock I'm aware of is during eviction
> and there it isn't a problem.

mmap fault handler had one too last time I looked, and it smelled fishy.

> > btw adding cross-release lockdep annotations for fences will probably turn
> > up _lots_ more bugs in this area.
> 
> At least for amdgpu that should be handled by now.

You're sure? :-)

Trouble is that cross-release wasn't even ever enabled, much less anyone
typed the dma_fence annotations. And just cross-release alone turned up
_lost_ of deadlocks in i915 between fences, async workers (userptr, gpu
reset) and core mm stuff.

I'd be seriously surprised if it wouldn't find an entire rats nest of
issues around dma_fence once we enable it.
-Daniel

> > > > > +	 *
> > > > > +	 * New mappings can be created immediately, but can't be used before the
> > > > > +	 * exclusive fence in the dma_bufs reservation object is signaled.
> > > > > +	 */
> > > > > +	void (*invalidate_mappings)(struct dma_buf_attachment *attach);
> > > > Bunch of questions about exact semantics, but I very much like this. And I
> > > > think besides those technical details, the overall approach seems sound.
> > > Yeah this initial implementation was buggy like hell. Just wanted to confirm
> > > that the idea is going in the right direction.
> > I wanted this 7 years ago, idea very much acked :-)
> > 
> Ok, thanks. Good to know.
> 
> Christian.

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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