Hi Christian, I have built a stack from git sources. Is drm-next a good branch for basing development on? As you suspected, piglit reported a few crashes and failures with gpu and cl profiles. So I will start looking at those. Thanks for the pointers! Interest wise, I am the most interested in kernel topics, and improving driver stability. There is a system lockup issue on my 270 when running euro truck simulator 2 at high render resolution. I plan to get some debug data on this once after reading up on kernel debugging. Thanks, Subrat On 22-May-2017 16:01, "Christian König" <deathsimple at vodafone.de> wrote: > Hi Subrat, > > well finding topics for beginners on the graphics stack are usually not an > easy task because it is a rather complicated piece of software. > > I suggest to just start with setting up a build and test environment and > start to run piglit (our testing suite) on a fully self compiled stack > (kernel, libdrm, ddx, mesa). > > If you find any bugs while doing this (and there still are a couple I > guess) you can start to narrow those down. > > Additional to that is there any particular area you are interested in? > E.g. kernel development, video codecs or frontend stuff (OpenGL, OpenCL)? > > Regards, > Christian. > > Am 19.05.2017 um 05:24 schrieb Subrat Meher: > > Hi, > > I am interested in working on radeon's Linux graphics stack. Are there any > areas that are more approachable to someone unfamiliar with the stack? > > As for existing knowledge, I have worked with OpenGL, OpenCL and embedded > applications. > > Apologies if this is not the right place for this discussion. > > Thanks, > Subrat > > > _______________________________________________ > amd-gfx mailing listamd-gfx at lists.freedesktop.orghttps://lists.freedesktop.org/mailman/listinfo/amd-gfx > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/amd-gfx/attachments/20170525/919d7af5/attachment.html>