Am 24.05.2017 um 13:03 schrieb Marek Olšák: > On Wed, May 24, 2017 at 9:56 AM, Michel Dänzer <michel at daenzer.net> wrote: >> On 23/05/17 07:38 PM, Marek Olšák wrote: >>> On Tue, May 23, 2017 at 2:45 AM, Michel Dänzer <michel at daenzer.net> wrote: >>>> On 22/05/17 07:09 PM, Marek Olšák wrote: >>>>> On Mon, May 22, 2017 at 12:00 PM, Michel Dänzer <michel at daenzer.net> wrote: >>>>>> On 20/05/17 06:26 PM, Marek Olšák wrote: >>>>>>> On May 20, 2017 3:26 AM, "Michel Dänzer" <michel at daenzer.net >>>>>>> <mailto:michel at daenzer.net>> wrote: >>>>>>> >>>>>>> On 20/05/17 01:14 AM, Marek Olšák wrote: >>>>>>> > Hi Michel, >>>>>>> > >>>>>>> > I've applied your series >>>>>>> >>>>>>> Thanks for testing it. >>>>>>> >>>>>>> > and it doesn't help with low Dirt Rally performance on Fiji. I see TTM >>>>>>> > buffer moves at 800MB/s and many VRAM page faults. >>>>>>> >>>>>>> Did you see this: >>>>>>> >>>>>>> >> Note that there's only little if any improvement of the average >>>>>>> framerate >>>>>>> >> reported, but the minimum framerate as seen on the HUD goes from >>>>>>> ~10 fps >>>>>>> >> to ~17. >>>>>>> >>>>>>> I.e. it mostly affects the minimum framerate and smoothness for me >>>>>>> as well. >>>>>>> >>>>>>> >>>>>>> Without the series, I get 70 average fps. With the series, I get 30 >>>>>>> average fps. That might just be random bad luck. I don't know. >>>>>> Hmm, yeah, maybe that was just one of the random slowdowns you've been >>>>>> talking about in other threads and on IRC? >>>>>> >>>>>> I can't reproduce any slowdown with these patches, even leaving visible >>>>>> VRAM size at 256 MB. >>>>> The random slowdowns with Dirt Rally are only caused by the pressure >>>>> on visible VRAM. This whole thread is about those random slowdowns. >>>> No, this thread is about the scenario described in the cover letter of >>>> this patch series. >>>> >>>> >>>>> If you're saying "maybe it was just one of the random slowdowns", you're >>>>> saying "maybe it was just the visible VRAM pressure". It's only >>>>> random with Dirt Rally, which makes it difficult to believe statements >>>>> such as "I can't reproduce any slowdown". >>>> I could say the same thing about you seeing random slowdowns... I've >>>> never seen that, I had to artificially limit the size of visible VRAM to >>>> 64 MB to make it significantly affect the benchmark result. >>>> >>>> How many times do you need to run the benchmark on average to hit a >>>> random slowdown? Which desktop environment and other X clients are >>>> running during the benchmark? Which tab is active in the Steam window >>>> while the benchmark runs? >>>> >>>> In my case, it's only xfwm4, xterm and steam on the Dirt Rally page in >>>> the library. >>> Ubuntu Unity, Steam small mode (there are no tabs), Ultra settings in >>> Dirt Rally. >>> >>> Every single time I run the game with this series, I get 700-1000MB/s >>> of TTM BO moves. There doesn't seem to be any randomness. >>> >>> It was better without this series. (meaning it was sometimes OK, sometimes bad) >> Thanks for the additional details. I presume that in the bad case there >> are some BOs lying around in visible VRAM (e.g. from Unity), which >> causes some of Dirt Rally's BOs to go back and forth between GTT on CPU >> page faults and VRAM on GPU usage. >> >> This means at least patch 2 goes out the window. I'll see if I can >> salvage something out of patch 3. > I think the final solution (done in fault_reserve_notify) should be: > if (bo->num_cpu_page_faults++ > 20) > bo->preferred_domain = GTT_WC; I more or less agree on that, but setting preferred_domain permanently to GTT_WC is what worries me a bit. E.g. imagine you alt+tab from a game to your browser and back and the game runs way slower now because BOs are never moved back to VRAM. What we need is a global limit of number of bytes transfered per second for swap operations or something like that. Or maybe a timeout which says when a BO was moved (either by swapping it out or by a CPU page fault) only move it back after +n jiffies or something like that. Christian. > > Otherwise I think we'll be just going in circles and not get anywhere. > > Marek > _______________________________________________ > amd-gfx mailing list > amd-gfx at lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/amd-gfx