Do a bit of house keeping in gpu_scheduler.h by grouping the API by type of object it operates on. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> Cc: Christian König <christian.koenig@xxxxxxx> Cc: Danilo Krummrich <dakr@xxxxxxxxxx> Cc: Matthew Brost <matthew.brost@xxxxxxxxx> Cc: Philipp Stanner <phasta@xxxxxxxxxx> --- include/drm/gpu_scheduler.h | 60 ++++++++++++++++++++----------------- 1 file changed, 33 insertions(+), 27 deletions(-) diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index f45a9333ed04..217fb8f1809a 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -383,12 +383,6 @@ struct drm_sched_job { struct xarray dependencies; }; -static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, - int threshold) -{ - return s_job && atomic_inc_return(&s_job->karma) > threshold; -} - enum drm_gpu_sched_stat { DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */ DRM_GPU_SCHED_STAT_NOMINAL, @@ -536,6 +530,8 @@ struct drm_gpu_scheduler { struct device *dev; }; +/* Scheduler operations */ + int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, struct workqueue_struct *submit_wq, @@ -544,10 +540,30 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, atomic_t *score, const char *name, struct device *dev); void drm_sched_fini(struct drm_gpu_scheduler *sched); + +unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); +void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, + unsigned long remaining); +void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched); +bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched); +void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched); +void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched); +void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); +void drm_sched_start(struct drm_gpu_scheduler *sched, int errno); +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); +void drm_sched_fault(struct drm_gpu_scheduler *sched); + +struct drm_gpu_scheduler * +drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, + unsigned int num_sched_list); + +/* Jobs */ + int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, u32 credits, void *owner); void drm_sched_job_arm(struct drm_sched_job *job); +void drm_sched_entity_push_job(struct drm_sched_job *sched_job); int drm_sched_job_add_dependency(struct drm_sched_job *job, struct dma_fence *fence); int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job, @@ -562,21 +578,16 @@ int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job, bool write); bool drm_sched_job_has_dependency(struct drm_sched_job *job, struct dma_fence *fence); - -void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, - struct drm_gpu_scheduler **sched_list, - unsigned int num_sched_list); - -void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched); void drm_sched_job_cleanup(struct drm_sched_job *job); -bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched); -void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched); -void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched); -void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); -void drm_sched_start(struct drm_gpu_scheduler *sched, int errno); -void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); void drm_sched_increase_karma(struct drm_sched_job *bad); -void drm_sched_fault(struct drm_gpu_scheduler *sched); + +static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, + int threshold) +{ + return s_job && atomic_inc_return(&s_job->karma) > threshold; +} + +/* Entities */ int drm_sched_entity_init(struct drm_sched_entity *entity, enum drm_sched_priority priority, @@ -586,16 +597,11 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); -void drm_sched_entity_push_job(struct drm_sched_job *sched_job); void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority); int drm_sched_entity_error(struct drm_sched_entity *entity); - -unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); -void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, - unsigned long remaining); -struct drm_gpu_scheduler * -drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, - unsigned int num_sched_list); +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, + struct drm_gpu_scheduler **sched_list, + unsigned int num_sched_list); #endif -- 2.48.0