Idea is to add a helper for popping jobs from the entity with the goal of making amdgpu use it in the next patch. That way amdgpu will decouple itself a tiny bit more from scheduler implementation details. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> Cc: Christian König <christian.koenig@xxxxxxx> Cc: Danilo Krummrich <dakr@xxxxxxxxxx> Cc: Matthew Brost <matthew.brost@xxxxxxxxx> Cc: Philipp Stanner <phasta@xxxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_entity.c | 2 +- include/drm/gpu_scheduler.h | 21 +++++++++++++++++++++ 2 files changed, 22 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 69bcf0e99d57..7c0d266a89ef 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -255,7 +255,7 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) /* The entity is guaranteed to not be used by the scheduler */ prev = rcu_dereference_check(entity->last_scheduled, true); dma_fence_get(prev); - while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) { + while ((job = __drm_sched_entity_pop_job(entity))) { struct drm_sched_fence *s_fence = job->s_fence; dma_fence_get(&s_fence->finished); diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index a0ff08123f07..092242f2464f 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -611,6 +611,27 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity, bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); int drm_sched_entity_error(struct drm_sched_entity *entity); +/** + * __drm_sched_entity_pop_job - Low level helper for popping queued jobs + * + * @entity: scheduler entity + * + * Low level helper for popping queued jobs. Drivers should not use it. + * + * Returns the job dequeued or NULL. + */ +static inline struct drm_sched_job * +__drm_sched_entity_pop_job(struct drm_sched_entity *entity) +{ + struct spsc_node *node; + + node = spsc_queue_pop(&entity->job_queue); + if (!node) + return NULL; + + return container_of(node, struct drm_sched_job, queue_node); +} + struct drm_sched_fence *drm_sched_fence_alloc( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_init(struct drm_sched_fence *fence, -- 2.47.1