On Thu, Jan 9, 2025 at 3:57 PM Michel Dänzer <michel.daenzer@xxxxxxxxxxx> wrote: > That's much lower level than OpenGL. OpenGL implementations can and do internally use page flipping under the right circumstances, it cannot be enforced via OpenGL / GLX / EGL APIs though, it's an implementation detail. It is indeed low level and somewhat outdated too. The instructions to read / write these registers are CPL0 nowadays. They weren't back then :) > A big point of GL_BACK (and double buffering in general) is that it's not what's currently visible on screen, so there can be no artifacts due to visible unfinished frame contents. Great! I suppose it will do.