From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> I have finally rebased my old series from July and October on top of the similar approach Sunil landed in October but limited to GFX rings. This covers SDMA and VPE (as an outlier, because it uses the same helper), plus contains a patch to cache the SDMA instance in the ring since I've noticed the constant use of amdgpu_sdma_get_instance_from_ring() from SDMA vfuncs looked a bit lazy. And again, also to use the same approach, memset32 for IB padding. I don't know what is the maximum padding for SDMA but at least on the Steam Deck 10 dwords seems rather typical, so that, coupled with the fact it is just nicer to use the same approach across the rings, I thought it makes sense to do this. For now I have dropped the patch which added the memset64 based padding for UVD, JPEG and VCN rings. I can re-surface that one later if people will be interested. Cc: Christian König <christian.koenig@xxxxxxx> Cc: Sunil Khatri <sunil.khatri@xxxxxxx> Tvrtko Ursulin (3): drm/amdgpu: Use memset32 for padding IB ring drm/amdgpu: Use efficient ring padding with more rings drm/amdgpu: Cache SDMA instance and index in the ring drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c | 56 +++++++++++++++++++----- drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h | 7 +++ drivers/gpu/drm/amd/amdgpu/amdgpu_sdma.c | 39 ++--------------- drivers/gpu/drm/amd/amdgpu/amdgpu_sdma.h | 3 -- drivers/gpu/drm/amd/amdgpu/amdgpu_vpe.c | 16 ++++--- drivers/gpu/drm/amd/amdgpu/cik_sdma.c | 19 ++++---- drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c | 20 +++++---- drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c | 20 +++++---- drivers/gpu/drm/amd/amdgpu/sdma_v4_0.c | 20 +++++---- drivers/gpu/drm/amd/amdgpu/sdma_v4_4_2.c | 20 +++++---- drivers/gpu/drm/amd/amdgpu/sdma_v5_0.c | 24 +++++----- drivers/gpu/drm/amd/amdgpu/sdma_v5_2.c | 27 ++++++------ drivers/gpu/drm/amd/amdgpu/sdma_v6_0.c | 27 ++++++------ drivers/gpu/drm/amd/amdgpu/sdma_v7_0.c | 27 ++++++------ 14 files changed, 173 insertions(+), 152 deletions(-) -- 2.47.1