Emitting the cleaner shader must come after the check if a VM switch is necessary or not. Otherwise we will emit the cleaner shader every time and not just when it is necessary because we switched between applications. This can otherwise crash on gang submit and probably decreases performance quite a bit. Signed-off-by: Christian König <christian.koenig@xxxxxxx> --- drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c index 68dd4130b5ad..db913d533898 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c @@ -674,11 +674,6 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job, pasid_mapping_needed &= adev->gmc.gmc_funcs->emit_pasid_mapping && ring->funcs->emit_wreg; - if (adev->gfx.enable_cleaner_shader && - ring->funcs->emit_cleaner_shader && - job->enforce_isolation) - ring->funcs->emit_cleaner_shader(ring); - if (!vm_flush_needed && !gds_switch_needed && !need_pipe_sync) return 0; @@ -690,6 +685,11 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job, if (need_pipe_sync) amdgpu_ring_emit_pipeline_sync(ring); + if (adev->gfx.enable_cleaner_shader && + ring->funcs->emit_cleaner_shader && + job->enforce_isolation) + ring->funcs->emit_cleaner_shader(ring); + if (vm_flush_needed) { trace_amdgpu_vm_flush(ring, job->vmid, job->vm_pd_addr); amdgpu_ring_emit_vm_flush(ring, job->vmid, job->vm_pd_addr); -- 2.34.1