The amdgpu driver is composed of multiple components, each of which can be a source of some specific problem that the user/developer can see. This commit introduces steps to narrow down and collect display information. Cc: Leo Li <sunpeng.li@xxxxxxx> Cc: Aurabindo Pillai <aurabindo.pillai@xxxxxxx> Cc: Hamza Mahfooz <hamza.mahfooz@xxxxxxx> Cc: Harry Wentland <harry.wentland@xxxxxxx> Cc: Mario Limonciello <mario.limonciello@xxxxxxx> Cc: Christian Konig <christian.koenig@xxxxxxx> Cc: Alex Deucher <alexander.deucher@xxxxxxx> Signed-off-by: Rodrigo Siqueira <Rodrigo.Siqueira@xxxxxxx> --- Documentation/gpu/amdgpu/display/dc-debug.rst | 187 ++++++++++++++++++ 1 file changed, 187 insertions(+) diff --git a/Documentation/gpu/amdgpu/display/dc-debug.rst b/Documentation/gpu/amdgpu/display/dc-debug.rst index 817631b1dbf3..013f63b271f3 100644 --- a/Documentation/gpu/amdgpu/display/dc-debug.rst +++ b/Documentation/gpu/amdgpu/display/dc-debug.rst @@ -2,6 +2,181 @@ Display Core Debug tools ======================== +In this section, you will find helpful information on debugging the amdgpu +driver from the display perspective. This page introduces debug mechanisms and +procedures to help you identify if some issues are related to display code. + +Narrow down display issues +========================== + +Since the display is the driver's visual component, it is common to see users +reporting issues as a display when another component causes the problem. This +section equips users to determine if a specific issue was caused by the display +component or another part of the driver. + +DC dmesg important messages +--------------------------- + +The dmesg log is the first source of information to be checked, and amdgpu +takes advantage of this feature by logging some valuable information. When +looking for the issues associated with amdgpu, remember that each component of +the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this +information can be found in the dmesg log. In this sense, look for the part of +the log that looks like the below log snippet:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [ 4.254718] [drm] register mmio base: 0xFCB00000 + [ 4.254918] [drm] register mmio size: 1048576 + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [ 4.260510] [drm] add ip block number 2 <ih_v6_0> + [ 4.260696] [drm] add ip block number 3 <psp> + [ 4.260878] [drm] add ip block number 4 <smu> + [ 4.261057] [drm] add ip block number 5 <dm> + [ 4.261231] [drm] add ip block number 6 <gfx_v11_0> + [ 4.261402] [drm] add ip block number 7 <sdma_v6_0> + [ 4.261568] [drm] add ip block number 8 <vcn_v4_0> + [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0> + [ 4.261887] [drm] add ip block number 10 <mes_v11_0> + +From the above example, you can see the line that reports that `<dm>`, +(**Display Manager**), was loaded, which means that display can be part of the +issue. If you do not see that line, something else might have failed before +amdgpu loads the display component, indicating that we don't have a +display issue. + +After you identified that the DM was loaded correctly, you can check for the +display version of the hardware in use, which can be retrieved from the dmesg +log with the command:: + + dmesg | grep -i 'display core' + +This command shows a message that looks like this:: + + [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2 + +This message has two key pieces of information: + +* **The DC version (e.g., v3.2.285)**: Display developers release a new DC version + every week, and this information can be advantageous in a situation where a + user/developer must find a good point versus a bad point based on a tested + version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`, + that every week the new patches for display are heavily tested with IGT and + manual tests. +* **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the + hardware generation, and the DCN version conveys the hardware generation that + the driver is currently running. This information helps to narrow down the + code debug area since each DCN version has its files in the DC folder per DCN + component (from the example, the developer might want to focus on + files/folders/functions/structs with the dcn32 label might be executed). + However, keep in mind that DC reuses code across different DCN versions; for + example, it is expected to have some callbacks set in one DCN that are the same + as those from another DCN. In summary, use the DCN version just as a guide. + +From the dmesg file, it is also possible to get the ATOM bios code by using:: + + dmesg | grep -i 'ATOM BIOS' + +Which generates an output that looks like this:: + + [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102 + +This type of information is useful to be reported. + +Avoid loading display core +-------------------------- + +Sometimes, it might be hard to figure out which part of the driver is causing +the issue; if you suspect that the display is not part of the problem and your +bug scenario is simple (e.g., some desktop configuration) you can try to remove +the display component from the equation. First, you need to identify `dm` ID +from the dmesg log; for example, search for the following log:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [..] + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [..] + [ 4.261057] [drm] add ip block number 5 <dm> + +Notice from the above example that the `dm` id is 5 for this specific hardware. +Next, you need to run the following binary operation to identify the IP block +mask:: + + 0xffffffff & ~(1 << [DM ID]) + +From our example the IP mask is:: + + 0xffffffff & ~(1 << 5) = 0xffffffdf + +Finally, to disable DC, you just need to set the below parameter in your +bootloader:: + + amdgpu.ip_block_mask = 0xffffffdf + +If you can boot your system with the DC disabled and still see the issue, it +means you can rule DC out of the equation. However, if the bug disappears, you +still need to consider the DC part of the problem and keep narrowing down the +issue. In some scenarios, disabling DC is impossible since it might be +necessary to use the display component to reproduce the issue (e.g., play a +game). + +**Note: This will probably lead to the absence of a display output.** + +Display flickering +------------------ + +Display flickering might have multiple causes; one is the lack of proper power +to the GPU or problems in the DPM switches. A good first generic verification +is to set the GPU to use high voltage:: + + bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level" + +The above command sets the GPU/APU to use the maximum power allowed which +disables DPM switches. If forcing DPM levels high does not fix the issue, it +is less likely that the issue is related to power management. If the issue +disappears, there is a good chance that other components might be involved, and +the display should not be ignored since this could be a DPM issues. From the +display side, if the power increase fixes the issue, it is worth debugging the +clock configuration and the pipe split police used in the specific +configuration. + +Display artifacts +----------------- + +Users may see some screen artifacts that can be categorized into two different +types: localized artifacts and general artifacts. The localized artifacts +happen in some specific areas, such as around the UI window corners; if you see +this type of issue, there is a considerable chance that you have a userspace +problem, likely Mesa or similar. The general artifacts usually happen on the +entire screen. They might be caused by a misconfiguration at the driver level +of the display parameters, but the userspace might also cause this issue. One +way to identify the source of the problem is to take a screenshot or make a +desktop video capture when the problem happens; after checking the +screenshot/video recording, if you don't see any of the artifacts, it means +that the issue is likely on the the driver side. If you can still see the +problem in the data collected, it is an issue that probably happened during +rendering, and the display code just got the framebuffer already corrupted. + +Disabling/Enabling specific features +==================================== + +DC has a struct named `dc_debug_options`, which is statically initialized by +all DCE/DCN components based on the specific hardware characteristic. This +structure usually facilitates the bring-up phase since developers can start +with many disabled features and enable them individually. This is also an +important debug feature since users can change it when debugging specific +issues. + +For example, dGPU users sometimes see a problem where a horizontal fillet of +flickering happens in some specific part of the screen. This could be an +indication of Sub-Viewport issues; after the users identified the target DCN, +they can set the `force_disable_subvp` field to true in the statically +initialized version of `dc_debug_options` to see if the issue gets fixed. Along +the same lines, users/developers can also try to turn off `fams2_config` and +`enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is +an interesting form for identifying the problem. + DC Visual Confirmation ====================== @@ -76,6 +251,18 @@ change in real-time by using something like:: When reporting a bug related to DC, consider attaching this log before and after you reproduce the bug. +Collect Firmware information +============================ + +When reporting issues, it is important to have the firmware information since +it can be helpful for debugging purposes. To get all the firmware information, +use the command:: + + cat /sys/kernel/debug/dri/0/amdgpu_firmware_info + +From the display perspective, pay attention to the firmware of the DMCU and +DMCUB. + DMUB Firmware Debug =================== -- 2.45.2