DRM's aperture functions have long been implemented as helpers under drivers/video/ for use with fbdev. Avoid the DRM wrappers by calling the video functions directly. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Cc: Neil Armstrong <neil.armstrong@xxxxxxxxxx> Cc: Kevin Hilman <khilman@xxxxxxxxxxxx> Cc: Jerome Brunet <jbrunet@xxxxxxxxxxxx> Cc: Martin Blumenstingl <martin.blumenstingl@xxxxxxxxxxxxxx> --- drivers/gpu/drm/meson/meson_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/meson/meson_drv.c b/drivers/gpu/drm/meson/meson_drv.c index 2f76f48da38d..bbb662d2f184 100644 --- a/drivers/gpu/drm/meson/meson_drv.c +++ b/drivers/gpu/drm/meson/meson_drv.c @@ -8,6 +8,7 @@ * Jasper St. Pierre <jstpierre@xxxxxxxxxxx> */ +#include <linux/aperture.h> #include <linux/component.h> #include <linux/module.h> #include <linux/of_graph.h> @@ -15,7 +16,6 @@ #include <linux/platform_device.h> #include <linux/soc/amlogic/meson-canvas.h> -#include <drm/drm_aperture.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_client_setup.h> #include <drm/drm_drv.h> @@ -279,7 +279,7 @@ static int meson_drv_bind_master(struct device *dev, bool has_components) * Remove early framebuffers (ie. simplefb). The framebuffer can be * located anywhere in RAM */ - ret = drm_aperture_remove_framebuffers(&meson_driver); + ret = aperture_remove_all_conflicting_devices(meson_driver.name); if (ret) goto free_canvas_vd1_2; -- 2.46.0