Use the macro instead of ternary operator. Signed-off-by: Yu Jiaoliang <yujiaoliang@xxxxxxxx> --- drivers/gpu/drm/amd/display/dc/core/dc_resource.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c index b38340c690c6..5d40f61261ad 100644 --- a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c +++ b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c @@ -797,9 +797,9 @@ static struct rect intersect_rec(const struct rect *r0, const struct rect *r1) int r0_y_end = r0->y + r0->height; int r1_y_end = r1->y + r1->height; - rec.x = r0->x > r1->x ? r0->x : r1->x; + rec.x = max(r0->x, r1->x); rec.width = r0_x_end > r1_x_end ? r1_x_end - rec.x : r0_x_end - rec.x; - rec.y = r0->y > r1->y ? r0->y : r1->y; + rec.y = max(r0->y, r1->y); rec.height = r0_y_end > r1_y_end ? r1_y_end - rec.y : r0_y_end - rec.y; /* in case that there is no intersection */ -- 2.34.1