On 2024-06-10 11:32, Mario Limonciello wrote:
On 6/10/2024 09:55, sunpeng.li@xxxxxxx wrote:
From: Leo Li <sunpeng.li@xxxxxxx>
To fix CONFIG_ACPI disabled build error.
Fixes: ec6f30c776ad ("drm/amd/display: Set default brightness according to ACPI")
Signed-off-by: Leo Li <sunpeng.li@xxxxxxx>
---
drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index a2c098f1b07c..6b3634db4c15 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -4572,7 +4572,9 @@ amdgpu_dm_register_backlight_device(struct
amdgpu_dm_connector *aconnector)
struct drm_device *drm = aconnector->base.dev;
struct amdgpu_display_manager *dm = &drm_to_adev(drm)->dm;
struct backlight_properties props = { 0 };
+#if defined(CONFIG_ACPI)
struct amdgpu_dm_backlight_caps caps = { 0 };
+#endif
char bl_name[16];
if (aconnector->bl_idx == -1)
@@ -4585,6 +4587,7 @@ amdgpu_dm_register_backlight_device(struct
amdgpu_dm_connector *aconnector)
return;
}
+#if defined(CONFIG_ACPI)
amdgpu_acpi_get_backlight_caps(&caps);
if (caps.caps_valid) {
if (power_supply_is_system_supplied() > 0)
@@ -4593,6 +4596,9 @@ amdgpu_dm_register_backlight_device(struct
amdgpu_dm_connector *aconnector)
props.brightness = caps.dc_level;
} else
props.brightness = AMDGPU_MAX_BL_LEVEL;
+#else
+ props.brightness = AMDGPU_MAX_BL_LEVEL;
+#endif
Hey Leo,
Thanks for the patch!
As caps is initialized to {0} caps.caps_valid will be invalid. So I see two
other ways to solve this that are a little cleaner (IMO):
1) Just block the one call:
#if defined(CONFIG_ACPI)
amdgpu_acpi_get_backlight_caps(&caps);
#endif
2) Add a stub inline no-op function for amdgpu_acpi_get_backlight_caps() to the
header.
I personally think #2 is cleaner (less ifdef makes a lot more readable code).
Agreed, we're using #2 for other ACPI stuff, actually.
Sending v2 soon.
- Leo
props.max_brightness = AMDGPU_MAX_BL_LEVEL;
props.type = BACKLIGHT_RAW;