On 1/16/24 15:48, Michel Dänzer wrote:
On 2024-01-16 14:44, Joshua Ashton wrote:
On 1/16/24 13:41, Joshua Ashton wrote:
On 1/16/24 12:24, Joshua Ashton wrote:
On 1/16/24 07:47, Christian König wrote:
Am 16.01.24 um 01:05 schrieb Marek Olšák:
On Mon, Jan 15, 2024 at 3:06 PM Christian König
<ckoenig.leichtzumerken@xxxxxxxxx> wrote:
Am 15.01.24 um 20:30 schrieb Joshua Ashton:
On 1/15/24 19:19, Christian König wrote:
Am 15.01.24 um 20:13 schrieb Joshua Ashton:
On 1/15/24 18:53, Christian König wrote:
Am 15.01.24 um 19:35 schrieb Joshua Ashton:
On 1/15/24 18:30, Bas Nieuwenhuizen wrote:
On Mon, Jan 15, 2024 at 7:14 PM Friedrich Vock
<friedrich.vock@xxxxxx <mailto:friedrich.vock@xxxxxx>> wrote:
Re-sending as plaintext, sorry about that
On 15.01.24 18:54, Michel Dänzer wrote:
> On 2024-01-15 18:26, Friedrich Vock wrote:
>> [snip]
>> The fundamental problem here is that not telling
applications that
>> something went wrong when you just canceled their work
midway is an
>> out-of-spec hack.
>> When there is a report of real-world apps breaking
because of
that hack,
>> reports of different apps working (even if it's
convenient that they
>> work) doesn't justify keeping the broken code.
> If the breaking apps hit multiple soft resets in a row,
I've laid
out a pragmatic solution which covers both cases.
Hitting soft reset every time is the lucky path. Once GPU
work is
interrupted out of nowhere, all bets are off and it might as
well
trigger a full system hang next time. No hang recovery should
be able to
cause that under any circumstance.
I think the more insidious situation is no further hangs but
wrong results because we skipped some work. That we skipped work
may e.g. result in some texture not being uploaded or some GPGPU
work not being done and causing further errors downstream (say if
a game is doing AI/physics on the GPU not to say anything of
actual GPGPU work one might be doing like AI)
Even worse if this is compute on eg. OpenCL for something
science/math/whatever related, or training a model.
You could randomly just get invalid/wrong results without even
knowing!
Well on the kernel side we do provide an API to query the result of
a submission. That includes canceling submissions with a soft
recovery.
What we just doesn't do is to prevent further submissions from this
application. E.g. enforcing that the application is punished for
bad behavior.
You do prevent future submissions for regular resets though: Those
increase karma which sets ctx->guilty, and if ctx->guilty then
-ECANCELED is returned for a submission.
ctx->guilty is never true for soft recovery though, as it doesn't
increase karma, which is the problem this patch is trying to solve.
By the submission result query API, I you assume you mean checking
the submission fence error somehow? That doesn't seem very ergonomic
for a Vulkan driver compared to the simple solution which is to just
mark it as guilty with what already exists...
Well as I said the guilty handling is broken for quite a number of
reasons.
What we can do rather trivially is changing this code in
amdgpu_job_prepare_job():
/* Ignore soft recovered fences here */
r = drm_sched_entity_error(s_entity);
if (r && r != -ENODATA)
goto error;
This will bubble up errors from soft recoveries into the entity as
well and makes sure that further submissions are rejected.
That makes sense to do, but at least for GL_EXT_robustness, that will
not tell the app that it was guilty.
No, it clearly gets that signaled. We should probably replace the guilty
atomic with a calls to drm_sched_entity_error().
It's just that this isn't what Marek and I had in mind for this,
basically completely forget about AMDGPU_CTX_OP_QUERY_STATE or
AMDGPU_CTX_OP_QUERY_STATE2.
Instead just look at the return value of the CS or query fence result IOCTL.
When you get an -ENODATA you have been guilty of causing a soft
recovery, when you get an -ETIME you are guilty of causing a timeout
which had to be hard recovered. When you get an -ECANCELED you are an
innocent victim of a hard recovery somebody else caused.
What we haven't defined yet is an error code for loosing VRAM, but that
should be trivial to do.
So far we have implemented the GPU reset and soft reset, but we
haven't done anything to have a robust system recovery. Under the
current system, things can easily keep hanging indefinitely because
nothing prevents that.
The reset status query should stay. Robust apps will use it to tell
when they should recreate their context and resources even if they
don't submit anything. Let's fully trust robust apps here. In the
future we might change our mind about that, but for now, let's just
focus on API conformance, and later we can change it as long as we
stay API conformant.
Non-robust apps must be terminated when they hang or are innocent but
affected. Their existence is a security and usability problem and a
source of frustrations for users. 100% guaranteed system recovery is
impossible if they continue to live.
IBs should be rejected for all guilty and affected innocent contexts
unconditionally, both robust and non-robust ones, by the kernel.
Userspace only forwards the reset status to apps for robust contexts
and doesn't do anything else, but userspace may decide to terminate
the process if any non-robust context is affected.
Yeah, that absolutely works for me.
Going to adjust the implementation accordingly.
Awesome, please CC me know when you have something.
In the short-term I have changed if (r && r != -ENODATA) to if (r) and that seems to work nicely for me.
One problem with solely relying on the CS submission return value from userspace is cancelled syncobj waits.
For example, if we have an application with one thread that makes a submission, and then kicks off a vkWaitSemaphores to wait on a semaphore on another thread and that submission hangs, the syncobj relating to the vkWaitSemaphores should be signalled which is fine, but we need to return VK_ERROR_DEVICE_LOST if the context loss resulted in the signal for the VkSemaphore.
The way this was previously integrated was with the query thing, which as we have established does not provide correct information regarding soft recovery at the moment.
Unless you have an alternative for us to get some error out of the syncobj (eg. -ENODATA), then right now we still require the query.
I think fixing the -ENODATA reporting back for submit is a good step, but I believe we still need the query to report the same information as we would have gotten from that here.
Hmmm, actually the spec states that VK_SUCCESS is valid in this situation:
Commands that wait indefinitely for device execution (namely vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences with a maximum timeout, and vkGetQueryPoolResults with the VK_QUERY_RESULT_WAIT_BIT bit set in flags) must return in finite time even in the case of a lost device, and return either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
That could be read as "Return VK_SUCCESS on success, VK_ERROR_DEVICE_LOST on device lost", couldn't it?
No, there are other places where this is more explicit.
"If device loss occurs (see <<devsandqueues-lost-device,Lost Device>>)
before
the timeout has expired, fname:vkWaitForFences must: return in finite time
with either ename:VK_SUCCESS or ename:VK_ERROR_DEVICE_LOST."
"If device loss occurs (see <<devsandqueues-lost-device,Lost Device>>)
before
the timeout has expired, fname:vkWaitSemaphores must: return in finite time
with either ename:VK_SUCCESS or ename:VK_ERROR_DEVICE_LOST."
- Joshie 🐸✨