[PATCH v2] drm/amdgpu: fix solid screen and hard hang when 2k + 4k display connected with DP

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Signed-off-by: Huang Rui <ray.huang at amd.com>
---

V1 -> V2:
- Add READ_ONCE to avoid complier might cause to read as previous fence value.

I will refine fence checking with fence interface at amdgpu_fence.c after S3
stress issue completed as Christian's suggestion.

Thanks,
Ray

---
 drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
index 5bed483..af3c87b 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
@@ -130,7 +130,7 @@ psp_cmd_submit_buf(struct psp_context *psp,
 	ret = psp_cmd_submit(psp, ucode, cmd_buf_mc_addr,
 			     fence_mc_addr, index);
 
-	while (*((unsigned int *)psp->fence_buf) != index) {
+	while (READ_ONCE(*((unsigned int *)psp->fence_buf)) < index) {
 		msleep(1);
 	}
 
-- 
2.7.4



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