Spreading queues across pipes regresses performance right now disable until we root cause the issue. Signed-off-by: Alex Deucher <alexander.deucher at amd.com> --- drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c index dfbf027..6540cd8 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c @@ -125,7 +125,11 @@ void amdgpu_gfx_compute_queue_acquire(struct amdgpu_device *adev) if (mec >= adev->gfx.mec.num_mec) break; - if (adev->gfx.mec.num_mec > 1) { + if (adev->asic_type >= CHIP_VEGA10) { + /* policy: amdgpu owns all queues in the first pipe */ + if (mec == 0 && pipe == 0) + set_bit(i, adev->gfx.mec.queue_bitmap); + } else if (adev->gfx.mec.num_mec > 1) { /* policy: amdgpu owns the first two queues of the first MEC */ if (mec == 0 && queue < 2) set_bit(i, adev->gfx.mec.queue_bitmap); -- 2.5.5