>With ShadowPrimary enabled, all normal X11 drawing is performed by the CPU, not the GPU. >Does enabling ShadowPrimary also make OpenGL applications look correct? >If not, it's most likely a Mesa or maybe LLVM issue. Enableing ShadowPrimary, some OpenGL applications looks better. But some app still has problem: [cid:image001.png at 01D374F4.41DB2700] By the way, I set "AccelMethod" to â??noneâ?? instead of â??glamorâ?? also makes the screen became normal. but OpenGL app run with Error: X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 153 (DRI2) Minor opcode of failed request: 8 (DRI2SwapBuffers ) Resource id in failed request: 0x1e00002 Serial number of failed request: 115 Current serial number in output stream: 116 If it is most likely a Mesa or LLVM issue, how can I debug or do some trial ? Thanks. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/amd-gfx/attachments/20171214/424135da/attachment-0001.html> -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.png Type: image/png Size: 20291 bytes Desc: image001.png URL: <https://lists.freedesktop.org/archives/amd-gfx/attachments/20171214/424135da/attachment-0001.png>