Am 10.08.2017 um 21:43 schrieb Dave Airlie: > On 10 August 2017 at 23:56, Emil Velikov <emil.l.velikov at gmail.com> wrote: >> Hi Dave, >> >> On 18 July 2017 at 04:52, Dave Airlie <airlied at gmail.com> wrote: >> >>> +int amdgpu_cs_submit_raw(amdgpu_device_handle dev, >>> + amdgpu_context_handle context, >>> + amdgpu_bo_list_handle bo_list_handle, >>> + int num_chunks, >>> + struct drm_amdgpu_cs_chunk *chunks, >>> + uint64_t *seq_no) >>> +{ >>> + union drm_amdgpu_cs cs = {0}; >>> + uint64_t *chunk_array; >>> + int i, r; >>> + if (num_chunks == 0) >>> + return -EINVAL; >>> + >>> + chunk_array = alloca(sizeof(uint64_t) * num_chunks); >> Out of curiosity: >> Does malloc/free produce noticeable overhead that lead you you alloca? > The preexisting code for these ioctls used alloca so I just followed > the existing pattern. > > I doubt we'd notice malloc/free, but we shouldn't also be sending more > than 5-10 chunks > even in the future, so stack alloc should be fine. > >> num_chunks is signed - should we bail on negative values, can we make >> it unsigned? > Possibly, I don't see random users of this API appearing though, but yeah could > change the if <= 0. I would rather make the variable unsigned, but yeah it's not so much of an issue. Christian. > > Dave. > _______________________________________________ > amd-gfx mailing list > amd-gfx at lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/amd-gfx