On 2017å¹´04æ??20æ?¥ 20:58, Christian König wrote: > Am 20.04.2017 um 14:43 schrieb Alex Deucher: >> On Wed, Apr 19, 2017 at 11:47 PM, Chunming Zhou <David1.Zhou at amd.com> >> wrote: >>> Change-Id: Icdf2486a2d1116e71dc8958cda679a4a83838489 >>> Signed-off-by: Chunming Zhou <David1.Zhou at amd.com> >>> --- >>> drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c | 2 +- >>> 1 file changed, 1 insertion(+), 1 deletion(-) >>> >>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c >>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c >>> index d74a406..8f201a3 100644 >>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c >>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c >>> @@ -65,7 +65,7 @@ >>> #define KMS_DRIVER_PATCHLEVEL 0 >>> >>> int amdgpu_vram_limit = 0; >>> -int amdgpu_gart_size = -1; /* auto */ >>> +int amdgpu_gart_size = 3072; /* 3GB by default */ >> This breaks the auto setting. Please add a global define for gtt size >> (e.g., AMDGPU_DEFAULT_GTT_SIZE_MB) and switch the gmc modules to use >> that rather than the hardcoded 1024ULL. > > I think this change isn't necessary any more. > > Looks like I've found and fixed the root cause of the issue with > "drm/amdgpu: fix amdgpu_ttm_bo_eviction_valuable". > > Please test that patch if your test case now works without any > additional changes. the result is same, since game needs more than 2GB memory totally. Regards, David Zhou > > Christian. > >> >> Alex >> >>> int amdgpu_moverate = -1; /* auto */ >>> int amdgpu_benchmarking = 0; >>> int amdgpu_testing = 0; >>> -- >>> 1.9.1 >>> >>> _______________________________________________ >>> amd-gfx mailing list >>> amd-gfx at lists.freedesktop.org >>> https://lists.freedesktop.org/mailman/listinfo/amd-gfx >> _______________________________________________ >> amd-gfx mailing list >> amd-gfx at lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/amd-gfx > >