[PATCH 2/8] drm/amdgpu: no need load microcode at sdma if powerplay is enabled

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SDMA firmware will be loaded by SMU manager if powerplay is enabled.
So it needn't load at SDMA.

Signed-off-by: Huang Rui <ray.huang at amd.com>
Reviewed-by: Alex Deucher <alexander.deucher at amd.com>
---
 drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c | 28 +++++++++++++++-------------
 1 file changed, 15 insertions(+), 13 deletions(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c b/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c
index b556bd0..8710930 100644
--- a/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c
+++ b/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c
@@ -580,19 +580,21 @@ static int sdma_v2_4_start(struct amdgpu_device *adev)
 {
 	int r;
 
-	if (!adev->firmware.smu_load) {
-		r = sdma_v2_4_load_microcode(adev);
-		if (r)
-			return r;
-	} else {
-		r = adev->smu.smumgr_funcs->check_fw_load_finish(adev,
-						AMDGPU_UCODE_ID_SDMA0);
-		if (r)
-			return -EINVAL;
-		r = adev->smu.smumgr_funcs->check_fw_load_finish(adev,
-						AMDGPU_UCODE_ID_SDMA1);
-		if (r)
-			return -EINVAL;
+	if (!adev->pp_enabled) {
+		if (!adev->firmware.smu_load) {
+			r = sdma_v2_4_load_microcode(adev);
+			if (r)
+				return r;
+		} else {
+			r = adev->smu.smumgr_funcs->check_fw_load_finish(adev,
+							AMDGPU_UCODE_ID_SDMA0);
+			if (r)
+				return -EINVAL;
+			r = adev->smu.smumgr_funcs->check_fw_load_finish(adev,
+							AMDGPU_UCODE_ID_SDMA1);
+			if (r)
+				return -EINVAL;
+		}
 	}
 
 	/* halt the engine before programing */
-- 
2.7.4



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