SDMA firmware will be loaded by SMU manager if powerplay is enabled. So it needn't load at SDMA. Signed-off-by: Huang Rui <ray.huang at amd.com> Reviewed-by: Alex Deucher <alexander.deucher at amd.com> --- drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c | 28 +++++++++++++++------------- 1 file changed, 15 insertions(+), 13 deletions(-) diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c b/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c index b556bd0..8710930 100644 --- a/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c +++ b/drivers/gpu/drm/amd/amdgpu/sdma_v2_4.c @@ -580,19 +580,21 @@ static int sdma_v2_4_start(struct amdgpu_device *adev) { int r; - if (!adev->firmware.smu_load) { - r = sdma_v2_4_load_microcode(adev); - if (r) - return r; - } else { - r = adev->smu.smumgr_funcs->check_fw_load_finish(adev, - AMDGPU_UCODE_ID_SDMA0); - if (r) - return -EINVAL; - r = adev->smu.smumgr_funcs->check_fw_load_finish(adev, - AMDGPU_UCODE_ID_SDMA1); - if (r) - return -EINVAL; + if (!adev->pp_enabled) { + if (!adev->firmware.smu_load) { + r = sdma_v2_4_load_microcode(adev); + if (r) + return r; + } else { + r = adev->smu.smumgr_funcs->check_fw_load_finish(adev, + AMDGPU_UCODE_ID_SDMA0); + if (r) + return -EINVAL; + r = adev->smu.smumgr_funcs->check_fw_load_finish(adev, + AMDGPU_UCODE_ID_SDMA1); + if (r) + return -EINVAL; + } } /* halt the engine before programing */ -- 2.7.4