[PATCH 4/4] ASoC: SOF: PM: only suspend to D0I3 when needed

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From: Keyon Jie <yang.jie@xxxxxxxxxxxxxxx>

We should suspend audio to D3 by default, for the sake of power saving,
change the condition of D0I3 suspending here to that when there is
stream with suspend_ignored specified.

Signed-off-by: Keyon Jie <yang.jie@xxxxxxxxxxxxxxx>
Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@xxxxxxxxxxxxxxx>
---
 sound/soc/sof/pm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/sound/soc/sof/pm.c b/sound/soc/sof/pm.c
index b89810bf3230..0fd5567237a8 100644
--- a/sound/soc/sof/pm.c
+++ b/sound/soc/sof/pm.c
@@ -468,7 +468,7 @@ int snd_sof_resume(struct device *dev)
 	struct snd_sof_dev *sdev = dev_get_drvdata(dev);
 	int ret;
 
-	if (sdev->s0_suspend) {
+	if (snd_sof_dsp_d0i3_on_suspend(sdev)) {
 		/* resume from D0I3 */
 		dev_dbg(sdev->dev, "DSP will exit from D0i3...\n");
 		ret = snd_sof_set_d0_substate(sdev, SOF_DSP_D0I0);
@@ -497,7 +497,7 @@ int snd_sof_suspend(struct device *dev)
 	struct snd_sof_dev *sdev = dev_get_drvdata(dev);
 	int ret;
 
-	if (sdev->s0_suspend) {
+	if (snd_sof_dsp_d0i3_on_suspend(sdev)) {
 		/* suspend to D0i3 */
 		dev_dbg(sdev->dev, "DSP is trying to enter D0i3...\n");
 		ret = snd_sof_set_d0_substate(sdev, SOF_DSP_D0I3);
-- 
2.20.1

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