On Wed, 28 Nov 2018 13:03:58 +0100, Kailang wrote: > > Hi Takashi, > > >I'd rather like to extend snd_hda_jack_add_kctl() with the key > >support (maybe adding a new function). You can pass there the > >combination of SND_JACK_BTN_X with KEY_XXX in an array. > > Do you mean create new function like below? > snd_hda_jack_add_key_kctl() > > It couldn't use snd_hda_jack_add_kctl() directly. > Because it had report pin state and get type from NID. > > type = get_input_jack_type(codec, nid); > ..... > ..... > state = snd_hda_jack_detect(codec, nid); > snd_jack_report(jack->jack, state ? jack->type : 0); > > So, to create a new function in hda_jack.c was better. Well, this seems more deeper than I thought. Below is my quick attempt to add the infrastructure. This adds more flexibility but still easiness for other possible button implementations, hopefully. Could you check the series below? thanks, Takashi
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0001-ALSA-hda-Add-jack-pointer-and-unsolicited-event-bits.patch
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0002-ALSA-hda-Add-jack-button-support.patch
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0003-ALSA-hda-realtek-Enable-headset-button-support-for-n.patch
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