Re: [PATCH v2 03/13] ALSA: dice: add proc node for stream formation

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On Sun, 29 Apr 2018 08:50:22 +0200,
Takashi Sakamoto wrote:
> 
> Products with DICE interface in market can support variable stream
> formats for three levels of sampling transmission frequencies. To
> record these formats, a proxy structure got several fields in former
> commit.
> 
> This commit adds a proc node to output the stream formats for debugging
> purpose.
> 
> Signed-off-by: Takashi Sakamoto <o-takashi@xxxxxxxxxxxxx>
> ---
>  sound/firewire/dice/dice-proc.c | 35 +++++++++++++++++++++++++++++++++++
>  1 file changed, 35 insertions(+)
> 
> diff --git a/sound/firewire/dice/dice-proc.c b/sound/firewire/dice/dice-proc.c
> index 43b130b7aa07..f967e0ec7598 100644
> --- a/sound/firewire/dice/dice-proc.c
> +++ b/sound/firewire/dice/dice-proc.c
> @@ -243,6 +243,40 @@ static void dice_proc_read(struct snd_info_entry *entry,
>  	}
>  }
>  
> +static void dice_proc_read_formation(struct snd_info_entry *entry,
> +				     struct snd_info_buffer *buffer)
> +{
> +	static const char *const rate_labels[] = {
> +		[0] = "low",
> +		[1] = "middle",
> +		[2] = "high",
> +	};

This doesn't look smart :)

How about defining these three numbers as constants (or macros)?
Also the magic number 3 appearing everywhere can be defined properly,
too.


Takashi
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