[PATCH] ASoC: rsnd: need to call nolock_stop if nolock_start was failed

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From: Kuninori Morimoto <kuninori.morimoto.gx@xxxxxxxxxxx>

rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.

Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@xxxxxxxxxxx>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@xxxxxxxxxxx>
---
 sound/soc/sh/rcar/core.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/sound/soc/sh/rcar/core.c b/sound/soc/sh/rcar/core.c
index 8c1f4e2..e16f723 100644
--- a/sound/soc/sh/rcar/core.c
+++ b/sound/soc/sh/rcar/core.c
@@ -766,11 +766,16 @@ static int rsnd_soc_dai_startup(struct snd_pcm_substream *substream,
 {
 	struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai);
 	struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream);
+	int ret;
 
 	/*
 	 * call rsnd_dai_call without spinlock
 	 */
-	return rsnd_dai_call(nolock_start, io, priv);
+	ret = rsnd_dai_call(nolock_start, io, priv);
+	if (ret < 0)
+		rsnd_dai_call(nolock_stop, io, priv);
+
+	return ret;
 }
 
 static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream,
-- 
1.9.1

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