[PATCH 5/5] ALSA: dice: expand timeout to wait for Dice notification

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Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.

Signed-off-by: Takashi Sakamoto <o-takashi@xxxxxxxxxxxxx>
---
 sound/firewire/dice/dice-transaction.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sound/firewire/dice/dice-transaction.c b/sound/firewire/dice/dice-transaction.c
index d5f7de7..de5cd6c 100644
--- a/sound/firewire/dice/dice-transaction.c
+++ b/sound/firewire/dice/dice-transaction.c
@@ -9,7 +9,7 @@
 
 #include "dice.h"
 
-#define NOTIFICATION_TIMEOUT_MS	100
+#define NOTIFICATION_TIMEOUT_MS	(2 * MSEC_PER_SEC)
 
 static u64 get_subaddr(struct snd_dice *dice, enum snd_dice_addr_type type,
 		       u64 offset)
-- 
2.5.0

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