Re: issue with TWL4030

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Hi,

On Tuesday 06 July 2010 01:51:20 ext Grazvydas Ignotas wrote:
> On Tue, Jul 6, 2010 at 12:13 AM,  <peter.ujfalusi@xxxxxxxxx> wrote:
> > What I can think of is:
> > If only one (the master) stream has been opened, and the stream is not
> > running (the pcm_trigger has not been called yet), than we could allow
> > reconfiguration of the codec. Might work OK, but it might cause some
> > problems under different scenario.
> 
> This sounds good to me, I wonder what that different scenario could
> be.

It's hard to say what scenario, but if we start to fix application bugs in 
driver level, than surely it will not going to be an easy task.

> Is it worth trying implementing that (i.e. would such patch be
> even considered)?

As of it now, I'm not planning to add workaround to this, since I can not really 
test if it is working correctly.
Also I just came back from holiday, and my mailbox is quite full, so do not 
expect that I can even take a look at this in the near future.

Having said that.. since I do care about the twl4030 codec driver (and it's 
users), I will try to allocate time to fix it for you.

> On Tue, Jul 6, 2010 at 12:40 AM, Liam Girdwood <lrg@xxxxxxxxxxxxxxx> wrote:
> > Please port your app to ALSA, it's really the easiest option (look at
> > aplay.c for programming sequence).
> 
> The problem is not new apps, but legacy ones. Pandora is spiritual
> successor of Gamepark/GPH devices, which only had OSS drivers, so we
> have many apps/games outputing through OSS, some of them without
> source available. We will have to provide userspace OSS emulation at
> least, and in-kernel OSS emulation is attractive because of
> performance reasons.

I would advice to use the userspace emulation for now. There might be kernel 
level fix for this, but it will take time.

-- 
Péter
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