Experiment. On the arm board: $ oggdec myfile.ogg -o - | aplay - Basically, see if a straight-up pipe will buffer reasonably. If not, I suppose it's remotely possible that this is just a CPU-bound operation and it can't keep up. I can't imagine that's really the case though with that CPU. On Tue, Mar 2, 2010 at 11:50 AM, Christian Wolf <wolflpz@xxxxxx> wrote: > I'm using SDL on an ARM based board running Linux (Olimex-AT91SAM9261) . I > successfully cross-compiled, installed and tested the libraries (SDL, > SDL_mixer) on the system. The sound output is done thru ALSA > (SDL_AUDIODRIVER=alsa). And the ogg file decoding thru > libvorbis/libvorbisfile libraries. > > Now I'm trying to play ogg files. First I used the Mix_LoadWAV macro from > the SDL_Mixer library for playback. This worked, but the macro decompresses > first the complete audio file into memory and then starts the playback. Thus > leading to a long delay before playing the music. Therefore I tried a > different approach with the Mix_LoadMUS macro (SDL_mixer) to play the ogg > file. This function streams the files directly from the hard-disk and avoids > the long decoding time. Unfortunately ALSA shows several buffer under-runs > leading to a disrupted playback. To fix this I tried different buffer sizes, > but the problem is still existent. > > The code works fine on my host system, but not on the ARM target. And i'm > not sure if these problems are caused by the ALSA lib? > > Any sort of help would be great! > > Thanks in advance > Christian > ___________________________________________________________ > GRATIS für alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > _______________________________________________ > Alsa-devel mailing list > Alsa-devel@xxxxxxxxxxxxxxxx > http://mailman.alsa-project.org/mailman/listinfo/alsa-devel > _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel