At Fri, 14 Nov 2008 09:34:32 +0800, Wu Fengguang wrote: > > > > - How do we name the proc file? > > > If there are going to be two HDMI pins per codec, then the current naming > > > scheme (eld#<codec no>) will fail. > > > > In theory, yes, but I don't think this would happen. > > If this is needed, the currently existing codec#* proc must be fixed, > > too. So, we can use eld#codec as the simplest way. > > I mean one HDMI codec equipped with two output converters and two HDMI pins. > In this case there could be two HDMI sinks mapped to one single codec. > > Or it would be trivial to do the rename in the future anyway? Ah, OK, understood. One easy solution is to name the proc file with either pin of audio-out widget NID. But I'm not sure whether it's worth. The proc file naming isn't strict, so I'd leave it as is. > > > --- /dev/null > > > +++ sound-2.6/sound/pci/hda/hda_eld.c > > > +static inline unsigned char grab_bits(const unsigned char *buf, > > > + int byte, int lowbit, int bits) > > > +{ > > > + BUG_ON(lowbit > 7); > > > + BUG_ON(bits > 8); > > > + BUG_ON(bits <= 0); > > > > Can it be rather BUILD_BUG_ON(), BTW? > > Or, hmm, doesn't work if it's an inline function? > > Yes, converted to BUILD_BUG_ON() and it compiles OK. The question is whether this really triggers the build error properly. Could you check it, simply by changing the caller of grab_bits() with some invalid values? Then you should get a compile error. thanks, Takashi _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel