Alsa Lib segfaults when built statically

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alsa-project/alsa-lib issue #349 was edited from cybersoulK:

I am building a game that uses alsa. All of my linux players segfault. This has been going for over 1 year.
Alsa-lib is built statically on a ubuntu machine with the following commands:

```
git clone https://github.com/alsa-project/alsa-lib
cd alsa-lib

apt-get update
apt-get install libtool
apt-get install make
apt install autoconf

autoreconf -i
./configure --disable-shared
make
```

Then i use libasound.a to build my Rust executable (On my mac machine).

I do the same process to build openssl for linux and it works great.


So There definitely is an issue when building alsa lib statically.

One of my players was able to provide me with a core dump that might be helpful to track down the fault:

<img width="770" alt="image" src="https://github.com/alsa-project/alsa-lib/assets/102260392/7390b851-47a1-4e50-a33b-e33254dddabc";>

[coredump.txt](https://github.com/alsa-project/alsa-lib/files/12508784/coredump.txt)

Issue URL     : https://github.com/alsa-project/alsa-lib/issues/349
Repository URL: https://github.com/alsa-project/alsa-lib



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