These hooks can be used to add callbacks that would be run before and after the main playback hooks. These hooks would be called for all amps, before moving on to the next hook, i.e. pre_playback_hook would be called for all amps, before the playback_hook is called for all amps, then finally the post_playback_hook is called for all amps. Signed-off-by: Stefan Binding <sbinding@xxxxxxxxxxxxxxxxxxxxx> --- sound/pci/hda/hda_component.h | 2 ++ sound/pci/hda/patch_realtek.c | 10 +++++++++- 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/sound/pci/hda/hda_component.h b/sound/pci/hda/hda_component.h index 534e845b9cd1d..f170aec967c18 100644 --- a/sound/pci/hda/hda_component.h +++ b/sound/pci/hda/hda_component.h @@ -15,5 +15,7 @@ struct hda_component { struct device *dev; char name[HDA_MAX_NAME_SIZE]; struct hda_codec *codec; + void (*pre_playback_hook)(struct device *dev, int action); void (*playback_hook)(struct device *dev, int action); + void (*post_playback_hook)(struct device *dev, int action); }; diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c index 52ea7d757d6ad..a6585afb77071 100644 --- a/sound/pci/hda/patch_realtek.c +++ b/sound/pci/hda/patch_realtek.c @@ -6716,9 +6716,17 @@ static void comp_generic_playback_hook(struct hda_pcm_stream *hinfo, struct hda_ int i; for (i = 0; i < HDA_MAX_COMPONENTS; i++) { - if (spec->comps[i].dev) + if (spec->comps[i].dev && spec->comps[i].pre_playback_hook) + spec->comps[i].pre_playback_hook(spec->comps[i].dev, action); + } + for (i = 0; i < HDA_MAX_COMPONENTS; i++) { + if (spec->comps[i].dev && spec->comps[i].playback_hook) spec->comps[i].playback_hook(spec->comps[i].dev, action); } + for (i = 0; i < HDA_MAX_COMPONENTS; i++) { + if (spec->comps[i].dev && spec->comps[i].post_playback_hook) + spec->comps[i].post_playback_hook(spec->comps[i].dev, action); + } } struct cs35l41_dev_name { -- 2.34.1