Re: [PATCH 08/19] ASoC: amd: ps: add soundwire dma driver dma ops

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On 13/01/23 22:35, Pierre-Louis Bossart wrote:
>>>> +	sdw_data->sdw_stream[stream_id] = substream;
>>>> +	size = params_buffer_bytes(params);
>>>> +	period_bytes = params_period_bytes(params);
>>>> +	sdw_stream_data->dma_addr = substream->runtime->dma_addr;
>>>> +	sdw_stream_data->num_pages = (PAGE_ALIGN(size) >> PAGE_SHIFT);
>>>> +	acp63_config_dma(sdw_stream_data, stream_id);
>>>> +	ret = acp63_configure_sdw_ringbuffer(sdw_stream_data->acp_base, stream_id, size);
>>>> +	if (ret) {
>>>> +		dev_err(component->dev, "Invalid channel type\n");
>>>> +		return -EINVAL;
>>>> +	}
>>>> +	switch (stream_id) {
>>>> +	case ACP_SDW_AUDIO_TX:
>>>> +		water_mark_size_reg = ACP_AUDIO_TX_INTR_WATERMARK_SIZE;
>>>> +		irq_mask = BIT(ACP_AUDIO_TX_THRESHOLD);
>>>> +		acp_ext_intr_cntl_reg = ACP_EXTERNAL_INTR_CNTL;
>>>> +		break;
>>> so there's ONE resource to deal with external codecs? How does this work
>>> if you have a headset codec and an amplifier?
>> Are you referring to playing a same stream over headset codec and
>> amplifier?
>> It's all about channel selection from DMA perspective.
>> We have tested speaker aggregation and headset playback use cases.
> No, I wasn't asking about playing the same content to different sinks.
>
> I was referring to playing/recording different content to/from different
> devices.
Yes , it's possible. We have tested parallel RX and TX streams.
Please refer patch 2 review comments reply.

For ex, speaker playback we are using Audio_TX Channel whereas for
Headset playback we are using Headset_Tx channel.
>
> Even when interfacing with a single device, there are interesting
> topologies in the SDCA spec that would require multiple DMA transfers
> conveying unrelated content (or processed content from the same source).
>




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