Takashi Iwai wrote: > The sync ioctl is to block the operation until all samples are > played. But, it's a bit strange that the stream stops after this. It > should be an underrun instead (and OSS recovers by itself). I figured it out. When the application starts, my driver gets a call to the _hw_params and _prepare functions. When the app calls SNDCTL_DSP_SYNC, those two functions get called again. At that point, the DMA controller gets re-programmed. For some reason, it doesn't like that. The DMA never actually starts. I moved some of the DMA programming code to my _open function (where it belongs, anyway), and now bplay works. Well, almost. After about a second into playback, it skips a little bit. And then about 4-5 seconds later, bplay calls SNDCTL_DSP_SYNC, and that causes playback to pause for about a second. I need to figure out why bplay is calling sync, and why the audio skips in the beginning. -- Timur Tabi Linux kernel developer at Freescale _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel