Re: [PATCH 11/11] ASoC: codecs: rt298: Fix jack detection

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On 6/9/2022 4:55 PM, Mark Brown wrote:
On Thu, Jun 09, 2022 at 03:35:41PM +0200, Amadeusz Sławiński wrote:
On our RVP platforms using rt298 with combojack we've seen issues with
controls being in incorrect state after suspend/resume cycle. This is
caused by codec driver not setting pins to correct state and causing
codec suspend method to not be called. Which on resume caused codec
registers to be in undefined state. Fix this by setting pins correctly
in jack detect function.

Again fixes should go before cleanups.  Could you be more specific about
what was wrong with the existing code and how this fixes it?

  static int rt298_mic_detect(struct snd_soc_component *component,
  			    struct snd_soc_jack *jack, void *data)
  {
+	struct snd_soc_dapm_context *dapm = snd_soc_component_get_dapm(component);
  	struct rt298_priv *rt298 = snd_soc_component_get_drvdata(component);
-	struct snd_soc_dapm_context *dapm;
-	bool hp = false;
-	bool mic = false;
-	int status = 0;
rt298->jack = jack; - /* If jack in NULL, disable HS jack */
-	if (!jack) {
+	if (jack) {
+		/* enable IRQ */
+		if (rt298->jack->status & SND_JACK_HEADPHONE)
+			snd_soc_dapm_force_enable_pin(dapm, "LDO1");
+		if (rt298->jack->status & SND_JACK_MICROPHONE) {
+			snd_soc_dapm_force_enable_pin(dapm, "HV");
+			snd_soc_dapm_force_enable_pin(dapm, "VREF");
+		}
+		regmap_update_bits(rt298->regmap, RT298_IRQ_CTRL, 0x2, 0x2);
+		enable_irq(rt298->i2c->irq);
+		snd_soc_jack_report(rt298->jack, rt298->jack->status,
+				    SND_JACK_MICROPHONE | SND_JACK_HEADPHONE);

It looks rt298_jack_detect() already forces the pins on?  It's not clear
to me what the relationship between this code and the existing code is.

This aligns the code to be similar to other two rt2xx drivers and fixes a problem on our side.

Original code doesn't reach rt298_jack_detect() when jack == NULL, so it never disables those pins in this case.

I could probably fix this by moving rt298_jack_detect() call, but as drivers for rt2xx codecs are quite similar to each other I opted to fix the issue by minimizing the differences between them.



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