Quoting Colin Guthrie <gmane@xxxxxxxxxxxxxx>: > Actually just having a very quick glance at the Alsa API docs, it > doesn't mention that this value should be 0 if there are no samples to play: > > http://www.alsa-project.org/alsa-doc/alsa-lib/group___p_c_m.html#ga0d9e14a4be65209eb549e48a9f07302 > > Closest it says is: "It's positive and less than buffer size in normal > situation". > > So perhaps this is an invalid assumption at the wine side? However this part: Delay is distance between current application frame position and sound frame position. suggests that it indeed can be zero. Or why would a soundcard have a gap between the read and write positions if it has played everything? If Wine uses a wrong assumption, then please clarify the function description. > Is there perhaps a more appropriate API call they can use to do whatever > test they are doing? What Wine needs to know, is whether a particular sample has already been played or not. It does 'bytes_written - delay_in_bytes' to find out how much of the written data the soundcard has already played. If there is a better test for it, please explain. tom _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel