Hi Takashi, It is a little complex to describe the design in detail, but try to explain simply what issue we meet. If w/o the change, after user resumes from the pause, our system would call snd_compr_drain() or snd_compr_partial_drain() again after it returns from previous drain (when EOF reaches). Then it will block in this drain and no one wake it up because EOF has already reached. I add this change to return from the previous drain. And yes, after user resumes it, it will change state to RUNNING. Then it will call snd_compr_drain() or snd_compr_partial_drain() very soon and change state to DRAINING again. Actually, I am wondering how the pause-during-drain can keep the state in DRAINING. It should have a different design. :) I also checked the snd_compr_open() comment, and it doesn't mention that we cannot pause in DRAINING state. Looks like it needs to be updated according to these changes. Maybe it can be updated in another commit? * SNDRV_PCM_STATE_DRAINING: When stream is draining current data. This is done * by calling SNDRV_COMPRESS_DRAIN. * SNDRV_PCM_STATE_PAUSED: When stream is paused. This is done by calling * SNDRV_COMPRESS_PAUSE. It can be stopped or resumed by calling * SNDRV_COMPRESS_STOP or SNDRV_COMPRESS_RESUME respectively. thanks, Robert. Takashi Iwai <tiwai@xxxxxxx> 於 2021年7月8日 週四 下午7:24寫道: Takashi Iwai <tiwai@xxxxxxx> 於 2021年7月8日 週四 下午7:24寫道: > > On Thu, 08 Jul 2021 04:08:15 +0200, > Robert Lee wrote: > > > > When compress offload pauses in draining state, not all platforms > > need to keep in draining state. Some platforms may call drain or > > partial drain again when resume from pause in draining, so it needs > > to wake up from snd_compress_wait_for_drain() in this case. > > > > Call API snd_compr_leave_draining_in_pause(), if the platform > > doesn't need to keep in draining state when pause in draining > > state. > > > > Signed-off-by: Robert Lee <lerobert@xxxxxxxxxx> > > --- > > include/sound/compress_driver.h | 14 ++++++++++++++ > > sound/core/compress_offload.c | 8 +++++++- > > 2 files changed, 21 insertions(+), 1 deletion(-) > > > > diff --git a/include/sound/compress_driver.h b/include/sound/compress_driver.h > > index 277087f635f3..e16524a93a14 100644 > > --- a/include/sound/compress_driver.h > > +++ b/include/sound/compress_driver.h > > @@ -145,6 +145,7 @@ struct snd_compr_ops { > > * @lock: device lock > > * @device: device id > > * @use_pause_in_draining: allow pause in draining, true when set > > + * @leave_draining_in_pause: leave draining state when pausing in draining > > */ > > struct snd_compr { > > const char *name; > > @@ -156,6 +157,7 @@ struct snd_compr { > > struct mutex lock; > > int device; > > bool use_pause_in_draining; > > + bool leave_draining_in_pause; > > #ifdef CONFIG_SND_VERBOSE_PROCFS > > /* private: */ > > char id[64]; > > @@ -182,6 +184,18 @@ static inline void snd_compr_use_pause_in_draining(struct snd_compr_stream *subs > > substream->device->use_pause_in_draining = true; > > } > > > > +/** > > + * snd_compr_leave_draining_in_pause - Leave draining state when pause in draining > > + * @substream: compress substream to set > > + * > > + * In some platform, we need to leave draining state when we use pause in draining. > > + * Add API to allow leave draining state. > > + */ > > +static inline void snd_compr_leave_draining_in_pause(struct snd_compr_stream *substream) > > +{ > > + substream->device->leave_draining_in_pause = true; > > +} > > + > > /* dsp driver callback apis > > * For playback: driver should call snd_compress_fragment_elapsed() to let the > > * framework know that a fragment has been consumed from the ring buffer > > diff --git a/sound/core/compress_offload.c b/sound/core/compress_offload.c > > index 21ce4c056a92..c6e5c8f072d7 100644 > > --- a/sound/core/compress_offload.c > > +++ b/sound/core/compress_offload.c > > @@ -719,8 +719,14 @@ static int snd_compr_pause(struct snd_compr_stream *stream) > > if (!stream->device->use_pause_in_draining) > > return -EPERM; > > retval = stream->ops->trigger(stream, SNDRV_PCM_TRIGGER_PAUSE_PUSH); > > - if (!retval) > > + if (!retval) { > > + if (stream->device->leave_draining_in_pause) { > > + stream->runtime->state = SNDRV_PCM_STATE_PAUSED; > > + wake_up(&stream->runtime->sleep); > > + break; > > + } > > stream->pause_in_draining = true; > > + } > > Hrm, what actually happens with this new flag? It changes the state > to PAUSED even if it's done during the draining. Then user resumes > the pause via snd_compr_resume(), and now the state changes to > RUNNING. OTOH, if the draining runs normally, it'll end up with > SETUP. > > Even if the above is even designed behavior, it must be described > properly somewhere. The state change is described in snd_compr_open() > comment, and the new behavior should be mentioned there as well. > (Admittedly, the previous hack for the pause-during-drain is also > missing and should have been mentioned there; but an excuse is that > the pause-during-drain doesn't change the state itself :) > > > thanks, > > Takashi