Hi, On Mon, 4 Jan 2021, Kai-Heng Feng wrote: > Instead of queueing jackpoll_work, runtime resume the codec to let it > use different jack detection methods based on jackpoll_interval. hmm, but jackpoll_work() does the same thing, right? So end result should be the same. > This matches SOF driver's behavior with commit a6e7d0a4bdb0 ("ALSA: hda: > fix jack detection with Realtek codecs when in D3"). Since SOF only uses > Realtek codec, we don't need any additional check for the resume. This is not quite correct. First, SOF does support any HDA codec, not just Realteks (see e.g. https://github.com/thesofproject/linux/issues/1807), and second, this doesn't really match the hda_intel.c patch you mention. SOF implements a more conservative approach where we basicly assume codec->forced_resume=1 to always apply, and do not implement support for codec->relaxed_resume. So the above patch doesn't fully apply to SOF as the design is not same. > diff --git a/sound/soc/sof/intel/hda-codec.c b/sound/soc/sof/intel/hda-codec.c > index 6875fa570c2c..df59c79cfdfc 100644 > --- a/sound/soc/sof/intel/hda-codec.c > +++ b/sound/soc/sof/intel/hda-codec.c > @@ -93,8 +93,7 @@ void hda_codec_jack_check(struct snd_sof_dev *sdev) > * has been recorded in STATESTS > */ > if (codec->jacktbl.used) > - schedule_delayed_work(&codec->jackpoll_work, > - codec->jackpoll_interval); > + pm_request_resume(&codec->core.dev); I think this change is still good. Just drop the but about Realtek codecs from commit message and maybe s/matches/aligns/. Br, Kai