On Mon, 02 Nov 2020 08:11:54 +0100, Yu Hao wrote: > > The function snd_seq_queue_client_termination() is only called from > function seq_free_client1(). The seq_free_client1() calls function > snd_seq_queue_client_leave(), which deletes all objects whose owner > equals to client->number in global array queue_list, before the function > snd_seq_queue_client_termination(), which checks whether there are > any objects in global array queue_list whose owner equals to > client->number, with the same argument client->number. So > the checking code in function snd_seq_queue_client_termination() is > dead code. Remove those dead code. > > Signed-off-by: Yu Hao <yuhaobehappy@xxxxxxxxx> Actually the whole function snd_seq_queue_client_termination() can be removed. It's a quite old code and I don't remember clearly, but I guess the intention was to call this before the actual queue deletion. OTOH, it doesn't make any sense to change that order any longer, as the snd_seq_queue_client_leave() already takes similar procedure anyway, so let's rather wipe off the useless function. Could you resubmit with that change? thanks, Takashi > --- > sound/core/seq/seq_queue.c | 11 ----------- > 1 file changed, 11 deletions(-) > > diff --git a/sound/core/seq/seq_queue.c b/sound/core/seq/seq_queue.c > index 71a6ea62c3be..91b3f3295d0b 100644 > --- a/sound/core/seq/seq_queue.c > +++ b/sound/core/seq/seq_queue.c > @@ -545,21 +545,10 @@ void snd_seq_queue_client_termination(int client) > unsigned long flags; > int i; > struct snd_seq_queue *q; > - bool matched; > > for (i = 0; i < SNDRV_SEQ_MAX_QUEUES; i++) { > if ((q = queueptr(i)) == NULL) > continue; > - spin_lock_irqsave(&q->owner_lock, flags); > - matched = (q->owner == client); > - if (matched) > - q->klocked = 1; > - spin_unlock_irqrestore(&q->owner_lock, flags); > - if (matched) { > - if (q->timer->running) > - snd_seq_timer_stop(q->timer); > - snd_seq_timer_reset(q->timer); > - } > queuefree(q); > } > } > -- > 2.17.1 >