On Fri, Apr 24, 2020 at 4:24 AM Alexander Tsoy <alexander@xxxxxxx> wrote: > > This patch fixes this issue by implementing a different algorithm for > frame size computation. It is based on accumulating of the remainders > from division fs/fps and it doesn't accumulate errors over time. This > new method is enabled for synchronous and adaptive playback endpoints. > Hm, I still sometimes get click usually in about first 2 seconds, but it is hard to reproduce. This will provide better out-of-box experience. Thanks.