Add ALAC (Apple Lossless Audio Codec) and APE (Monkey's Lossless Audio Codec) defines and parameters required to configure these. Signed-off-by: Vinod Koul <vkoul@xxxxxxxxxx> --- include/uapi/sound/compress_params.h | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/include/uapi/sound/compress_params.h b/include/uapi/sound/compress_params.h index 19d69d626573..cf57c7f74635 100644 --- a/include/uapi/sound/compress_params.h +++ b/include/uapi/sound/compress_params.h @@ -75,7 +75,9 @@ #define SND_AUDIOCODEC_G723_1 ((__u32) 0x0000000C) #define SND_AUDIOCODEC_G729 ((__u32) 0x0000000D) #define SND_AUDIOCODEC_BESPOKE ((__u32) 0x0000000E) -#define SND_AUDIOCODEC_MAX SND_AUDIOCODEC_BESPOKE +#define SND_AUDIOCODEC_ALAC ((__u32) 0x0000000F) +#define SND_AUDIOCODEC_APE ((__u32) 0x00000010) +#define SND_AUDIOCODEC_MAX SND_AUDIOCODEC_APE /* * Profile and modes are listed with bit masks. This allows for a @@ -336,6 +338,26 @@ struct snd_dec_wma { __u32 reserved; } __attribute__((packed, aligned(4))); +struct snd_dec_alac { + __u32 frame_length; + __u8 compatible_version; + __u8 pb; + __u8 mb; + __u8 kb; + __u32 max_run; + __u32 max_frame_bytes; +} __attribute__((packed, aligned(4))); + +struct snd_dec_ape { + __u16 compatible_version; + __u16 compression_level; + __u32 format_flags; + __u32 blocks_per_frame; + __u32 final_frame_blocks; + __u32 total_frames; + __u32 seek_table_present; +} __attribute__((packed, aligned(4))); + union snd_codec_options { struct snd_enc_wma wma; struct snd_enc_vorbis vorbis; @@ -344,6 +366,8 @@ union snd_codec_options { struct snd_enc_generic generic; struct snd_dec_flac flac_d; struct snd_dec_wma wma_d; + struct snd_dec_alac alac_d; + struct snd_dec_ape ape_d; } __attribute__((packed, aligned(4))); /** struct snd_codec_desc - description of codec capabilities -- 2.24.1