Re: [PATCH v4 06/11] ASoC: SOF: Intel: Account for compress streams when servicing IRQs

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On 2020-01-31 17:39, Pierre-Louis Bossart wrote:
Maybe be a paranoid check but the types used in this patch seem to need additional work:

diff --git a/include/sound/hdaudio.h b/include/sound/hdaudio.h
index 9a8bf1eb7d69..9a24d57f0cf2 100644
--- a/include/sound/hdaudio.h
+++ b/include/sound/hdaudio.h
@@ -496,6 +496,7 @@ struct hdac_stream {
      bool locked:1;
      bool stripe:1;            /* apply stripe control */
+    unsigned long curr_pos;

'long' is an error-prone definition...

      /* timestamp */
      unsigned long start_wallclk;    /* start + minimum wallclk */
      unsigned long period_wallclk;    /* wallclk for period */
diff --git a/sound/soc/sof/intel/hda-stream.c b/sound/soc/sof/intel/hda-stream.c
index c0ab9bb2a797..c8920a60e346 100644
--- a/sound/soc/sof/intel/hda-stream.c
+++ b/sound/soc/sof/intel/hda-stream.c
@@ -571,6 +571,23 @@ bool hda_dsp_check_stream_irq(struct snd_sof_dev *sdev)
      return ret;
  }
+static void hda_dsp_set_bytes_transferred(struct hdac_stream *hstream,
+                      u64 buffer_size)
+{
+    unsigned int prev_pos;
+    int pos, num_bytes;
+
+    div_u64_rem(hstream->curr_pos, buffer_size, &prev_pos);

... here you use it as a u64 value so I guess the intent was to use more than 32 bits?

But then the u64 for the 'buffer size' argument is also not consistent with the definition of div_u64_rem, it's got to be u32, or you wanted to use div64_64_rem?

static inline u64 div_u64_rem(u64 dividend, u32 divisor, u32 *remainder)

prev_pos should also be declared as u32 to avoid any ambiguity.

+    pos = snd_hdac_stream_get_pos_posbuf(hstream);
+
+    if (pos < prev_pos)
+        num_bytes = (buffer_size - prev_pos) +  pos;
+    else
+        num_bytes = pos - prev_pos;
+
+    hstream->curr_pos += num_bytes;

... and here it's a never ending-increment that is likely to hit a 32-bit ceiling.

I remember we made a mistake some time back on compressed stuff and updated the counters to rely on 64 bits. Unless this is a hardware counter (and then we should use u32 and deal with overflow), we should use u64, no?

All addressed in v5, thanks for review!



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