I'm writing an ALSA SOC driver for an I2S-based device, and I'm having a really hard time understanding how ALSA uses the DMA buffers. And yes, I've read the documentation and studied some sample source code. I used to write audio drivers for a living, but that was many years ago, and it wasn't for Linux. Perhaps the concepts in my head are outdated, but I just don't see enough explanation as to how DMA buffers are supposed to work. Back then, audio drivers used "ping pong" DMA buffers. A single DMA buffer is allocated, and the audio hardware is programmed to read from that buffer in a loop. That is, it would automatically restart reading from the beginning of the buffer without any reprogramming. The hardware would also be programmed to issue an interrupt when it got to the end of the buffer, and when it got to the half-way point. To start playback, you first filled the whole buffer with audio data, and then told the hardware to start playing. After the hardware got to the half-way point, it would issue an interrupt. You would then tell the OS you need more data, and you'd get it. You then copy that data into the first half of the buffer *while* the hardware was playing the second half. Later, the hardware would interrupt you when it got to the end of the buffer. You'd then copy more data to the 2nd half while the hardware is playing the first half. And so - hardware plays one half while you copy data to the other half. Hence, "ping pong". So how do I implement this in ALSA? The "Writing an ALSA Driver" document doesn't even contain the words "ping" or "pong". -- Timur Tabi Linux Kernel Developer @ Freescale _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel