Re: Sound detection

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At Thu, 25 Jan 2007 16:21:43 +0000,
Liam Girdwood wrote:
> 
> On Thu, 2007-01-25 at 17:09 +0100, Takashi Iwai wrote:
> > At Thu, 25 Jan 2007 16:03:29 +0000,
> > Liam Girdwood wrote:
> > > 
> > > On Thu, 2007-01-25 at 13:36 +0100, Takashi Iwai wrote:
> > > > At Sun, 21 Jan 2007 13:39:35 +0100,
> > > > Andreas Corneliussen wrote:
> > > > > 
> > > > > Hi
> > > > > I've just build a mediacenter, and is about to construct an hifi 
> > > > > amplifier for it. Therefore i would like to know a way to make alsa 
> > > > > detect when nothing is playing at the output, and then run a external 
> > > > > command. And detect when something has started playing at the output, 
> > > > > and run an external command before any output is generatet.
> > > > > This I would like to do, because I then could make an interface between 
> > > > > the amplifier and the computer to make sure that it does not use anymore 
> > > > > standbypower than needed.
> > > > 
> > > > It's an interesting question.  Currently, there is no good framework
> > > > for such a functionality, so you need to build something new.
> > > > 
> > > 
> > > Fwiw, the Dynamic Audio Power Management code in ASoC (Alsa for SoC
> > > devices) does this very thing. Please feel free to have a look and take
> > > code if required.
> > 
> > But it doesn't communicate with the user-space, right?
> 
> Your right, it only powers on board components and can't communicate
> with user-space atm.
> 
> > I supposed that the power-management stuff isn't built in the driver
> > itself...
> > 
> 
> The codec and machine power maps are in the driver, but it's controlled
> via the ASoC core (and ultimately via alsa-lib)

Yes, I understand the ASoC design :)

Just to clarify:
My comment above refers the fact that the power-mangement outside of
the sound-chip/controller might be necessary to be accessed from the
outside, preferablly from a user-space tool.  I just guessed this case
is like so.  But, it might be, of course, much easier to do in the
driver code depending on the hardware design.


Takashi

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